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S_64

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Everything posted by S_64

  1. Will try as soon as I get near my pc Edit: Didn't see any toolbar folders or files.
  2. Should this work with 1.1.0? I tried all your zip files in github and none showed a toolbar.
  3. Got it working! I looked up the differences in KSP over the latest versions and noticed they swapped over to Unity 5(the version I'm using) on KSP version 1.1 and after. I updated ksp to version 1.1 and now it works flawlessly with your recommendation of using the model module. Thank you for your continued effort in helping me, it's not often people are willing to help as much as you have.
  4. Did all that too, nothings working yet. Maybe there are some compatibility issues going on?
  5. I thought only .mbm textures worked. My first go I used png and converted that to mbm with parttools. I'm just trying to troubleshoot little differences. Thanks for the feed back I will try that project later this afternoon.
  6. So, I made a new project and reimported the assets, nothing is helping. Yep, one material is assigned. I noticed something weird in the output though. Why is the "model" loading for the parts I've made but not for the mods I've obtained from other authors? All others show Load(Texture)... Also I came across another forum post saying something about a .mu file being incomplete/corrupt if its very small, under 10k. I took a look at my model and it's 1-4k depending on the order of steps I use in Unity (which is really weird). What a pain in the ass! Lol, and I agree, Modo is awesome. Way more efficient coming from Max. Edit: I figured I'd add in my model and texture, could you run it through your unity and see how it goes? It doesn't have a collision mesh as I've been just adding a mesh collider to the main model, its so low poly I just doubled the count with a collision mesh, which seemed excessive. The original mesh I used had a seperate collision mesh and still got the error so I figured there was no harm in removing it. https://drive.google.com/open?id=0B2imY9mkpx_5LU5Wc2dUd3RRTGc
  7. I doublechecked the collision mesh, it's set to convex and I am using ksp diffuse shaders. Using Unity 5.2.3 I start a 3d Unity project with no asset packages, import PartTools_AssetBundles.unitypackage from the PartTools_KSP11_2 folder. Then I went step by step through this video, however I am using Modo 801 with units = 1 meter:
  8. Still crashing, heres what I got. I tried putting it just after the brackets in PART but that didn't work either. http://pastebin.com/cuHTvKKF - Config http://pastebin.com/rRtWSqnW - Output
  9. Sorry I should've been more clear, it's a fueltank I created. My file is in the Custom folder. http://pastebin.com/DkHEzxGL - Output http://pastebin.com/SW17z9vA - Config File
  10. Hello I'm trying to mod for my first time and I'm using v1.0.1.861. I followed nifty 255's videos on YouTube, but I'm getting a "too many heap sections" message inside a "Fatal error in GC" titled window. The loading bar stops on the file I created so I'm pretty sure my mod is crashing the game. Is there something specific that would make the game crash, i.e. models versus config files?
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