-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by DanialADH
-
-
guys i think this mod did not work on windows 10
-
-
2 hours ago, floydian022 said:
So, I promised several months ago that I would continue working on flight plans for more of the KerbinSide runways, and that I'd post them once I had a bunch finished. Well, I won't lie - it's been tough getting the time to sit down and do these with a full-time job and a now-almost-one-year-old crawling around, but a promise is a promise. Here's my FlightPlan.cfg file, which includes the following plans that I've got so far:
Lushlands RW 01 Departure
Lushlands RW 19 ILS
Dundard's Edge RW 18 Departure
Dundard's Edge RW 0 ILS
Dundard's Edge RW 18 ILS
Green Coast RW 06 Departure
Green Coast RW 06 ILS
Green Coast RW 24 ILS
Area 110011 RW 22 Departure
Area 110011 RW 22 ILS
Area 110011 RW 03 ILS
Kerman Lake RW 15 Departure
Kerman Lake RW 15 ILS
Kerman Lake RW 33 ILS
Round Range RW 10 Departure
Round Range RW 28 ILS
North Pole Bio-Dome RW 19 ILS (credit to Imporator0815)
North Pole Bio-Dome RW 01 ILS (credit to Imporator0815 for both North Pole plans, as these are just copied directly from his post earlier in this thread)
All of these have been pretty extensively tested at this point using several stock crafts as well as my own Kerwing 747-400. Most of them are just straight-on approaches, although there are a couple fairly scenic ones as well. In one or two cases, approaches from both directions just wasn't easily doable, so I was only able to create one approach(Lushlands isn't one of those; I just haven't written the RW 01 approach yet). There are HIKEY waypoints set at 10km and LOKEY waypoints set at ~6-8km for every(or maybe almost every, can't quite remember & too tired to look right now) approach, although I have tested only a few of these with re-entering shuttles and/or spaceplanes, as I usually fly the 747. Everyone is more than welcome to do with these as you will. Modify them, improve them, repost them as your own(well, except for Imorator0815's, he wrote those and I don't have any right to speak for him on them). I'm providing the .cfg file as a whole so that you can choose whether you want to simply paste and overwrite the existing file in your \GameData\KramaxAutoPilot folder, or copy and paste whichever individual plans you desire from it into your own existing file. If you run into any issues with any of these or want to give me feedback or suggestions of which ones to do next, feel free to reply or PM me. More to come, I just can't promise how soon it'll be.
Hope you enjoy, Happy Flying!
How to import your cfg.
-
does this thing works on 1.1.2
-
this mod still working ?
-
can i use this on 1.1.2
-
can u make flight plan for rocket
-
On 7/15/2016 at 10:31 PM, Aelfhe1m said:
how to use this... my running on ksp 1.1.2
-
does it works for 1.1
-
-
hey guys
which version of mechjeb works for this mod
-
i dont have big parts
-
hi.. im having problem to install using Kopernicus.. anyone have detailed tutorial how to do this... because its not works
-
18 hours ago, Avera9eJoe said:
1st install TextureReplacer and ModuleManager, than grab this updated TR reflections plugin and put it in the TR plugins folder. After that you literally copy and merge GameData from the .zip to your KSP directory. That's all
thanks it works
-
can anyone please give me detailed tutorial how to install this.. i tried but still not working
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
in KSP1 Mod Releases
Posted
"Module StockVisualEnhancements has not been found. This may be because it is not compatible with the currently installed version of KSP"
why