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BirchBirch

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  1. Yeah, confirmed... Reverted to 1.7.1 and the Kerbals have returned to life! K
  2. Me? In space no-one can hear you scream... Which is a shame... Because my Kerbalverse is littered with Kerbals who went catatonic as soon as they were sent on an EVA! 'Out you go' and BANG! They fall off the ladder and just lie there, unable to move... I was just about to reinstall the whole game when I realised that the update had been applied... Will revert to 1.7.1 and confirm the situation. K
  3. @Xd the great - Have used MechJev autolanding since the early days, but have never achieved the precision of landing in the same place twice! @Gargamel - thanks - typo corrected! ;-) Never had a Klaw problem before, but now it's fraught with issues... I like to use Clamp-O-Trons as the targets for docking, but that's now 50:50 as to whether everything explodes or not. And the full mod list is below... (Lifted from the SFS) MiniAVC v1.0.3.1 = True KAS = True KIS = True MechJeb2 = True CommunityCategoryKit = True EasyVesselSwitch = True WhoAmI = True WaypointManager v1.0.0.0 / v2.6.2 = True WaypointManager = True ShipListMod v1.0.6212.30353 = True Kiwa = True TacFuelBalancer = True TacPartLister v1.4.1.0 / v1.4.1.6 = True TacPartLister = True KIS.fun_parts_pack = True WhoAmI v1.0.4.0 = True kOS = True MiniAVC v1.0.3.2 = True ModuleManager v3.0.6.0 = True CCK v2.0.2.0 / v2.0.2.0 for KSP 1.3 = True EasyVesselSwitch v1.6.6640.41793 / v1.6 for KSP v1.4+ = True KAS v0.6.4.0 / v0.6.4 for KSP 1.4+ = True KIS v1.12.6700.37736 / v1.12 for KSP 1.4 = True KSPDev_Utils.0.33 v0.33.6700.37148 / v0.33 for KSP v1.4+ = True MechJeb2 v2.5.1.0 / v / v2.7.3.0 = True TacFuelBalancer v2.18.6694.19837 = True ModuleManager.3.0.6.dll = True KerbalJointReinforcement v3.4.0.0 = True KerbalAlarmClock v3.9.1.0 = True
  4. Right. I'm cross now. I've several years of career mode built up to the point of extensive mining operations on Minmus and Ike that use quite straightforward procedures to refuel tankers for transfer to orbiting stations for visiting ships. On landing, the tankers have been grabbed by Klaw-equipped rovers ("bowsers"), dragged to the edge of the moonbase and connected up using KAS port connectors for direct fuel transfer. Easy stuff... 100's of successful operations and the added advantage that Kerbals could be transported using an External Command Seat attached to the underside of the bowser (yes, the Kerbal is upside-down, but they're on astronaut pay, so they can take it...) Until 1.4.x... So the first tanker after the upgrade imperiously sets itself down on the flats close to the Minmus base and the bowser heads across to grab it with its Klaw travelling at 0.2m/s and... KA-BOOM! Even the slightest nudge of the tanker (standing on its rocket nozzles - never a problem previously) triggers the whole thing to explode! Worse than that, now, when the Kerbal leaves the bowser seat and drops on their helmet from less than 2m they explode in a cloud of dust! Okay, so I can accept that dragging a 200t tanker around on its engines might have had its day, so I ship out an even bigger bowser that will refuel it (via port connectors) with just a couple of runs and equip it with ladders and a command seat on the top - only, now, the Kerbal explodes when they leave the seat which is the right-way-up! So all of this happens with both 1.4.3 and 1.4.4. It used to be that you could bounce Kerbals 100's of metres across the surface of Minmus with no ill effect... Anyone know why/when this changed? (Configuration: PC/Windows 7 - KSP 1.4.3/1.4.4 via Steam. KIS/KAS, Mechjeb +others as add-ons) TIA Kev
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