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Posts posted by colfighter
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I'm interested since I'm developing a sports car myself but do fuel cell racers count as electric?
EDIT: I didn't read the posts above this one
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15 hours ago, Dayne_Treader said:
I have an issue with some of my planes vibrating after take-off if they have a part inside another (e.g. BD Armory's Weapon Manager inside a hull piece). Does KJR not support said example?
Part clipping never was a problem when I use KJR. The only time spazzing out happens for me is on rare occasion when wings clip with structural pieces sometimes.
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I'll just use up all my oxidizer... there's no evidence that I ever had any...
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How come the name of every part installed as "autolock...."
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I wonder how many people are irritated by the fact that it's called radar and not sonar.
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I must be blind because I don't see a download link
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So far I haven't made a working helicopter and you'll see why in the following pictures
The propeller blades always break and fly off creating what looks to be a horrifying tornado
When I tried it with the relay inside, the kraken attacked and the shaft of the helicopter glitched out of its holder.(no pictures for this)
Here's a look inside the propeller (and whats inside the fairing)
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My relay can fit inside a mk 3 container but do I have to use one?
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Can someone give me the link to the version of SM Marine that works in 1.3? (if some other person made a working version)
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I wish all of you with luck and hopes that the kraken leaves you alone.
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4 hours ago, ss8913 said:
is IR updated for 1.3? Last I checked it hadn't even been released officially for 1.2.2 ...?
Go to the github for it. There is a patch for 1.3.
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13 minutes ago, AdmiralSirJohn said:
Scroll up. It's not official, but it has been recompiled for 1.3
does it work with IR?
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1.3 compatibility?
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1.3 compatibility?
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17 hours ago, PmThay said:
I also tried the version 3.4.9 , and it seems to work fine.
Where do I find it?
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1.3 compatibility?
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1.3 compatibility?
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On 5/27/2017 at 4:45 AM, Aerolfos said:
As Spannermonkey said, no real use for those anymore.
As for photon torpedo, nope, no idea how to. Remember that the current space missile is broken, so there's nothing to base off. Also do not know how to do custom explosion effects.
I guess I'll just have to throw a missile guidance unit on a small rocket with rcs or reaction wheels or thrust vectoring
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I'm wondering what your GameData folder looks like. For those without mods, all there will be is a "squad" folder. I'm curious about how many mods you guys use. Here's mine:
EDIT: does this go in the modded discussion, or is it good here?
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can you add handheld lasers that use KIS or something along the lines of a photon torpedo from star wars
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"what the hell"
-Nexter
All time favorite.
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I found out that you can fit a piece of cash inside a popsocket if you fold it up enough. The back plate of the popsocket comes off. I have a 20 dollar bill in there right now.
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The challenge expired today. I had the fastest entry in proper form. Can I please have a badge?
The OTech Track Attack Challenge
in KSP1 Challenges & Mission ideas
Posted · Edited by colfighter
Well, here's my kart entry. I hope that kerbals can easily take 16 G's without passing out.
Pictures: https://imgur.com/a/oREQR
Download: http://www.mediafire.com/file/q4kdegdfkzldyo3/Teh_Zoom.craft
EDIT: It takes a lot of practice to use this because it goes extremely fast and has very sensitive turns but at least it doesn't have a drifting problem