Jump to content

maximusfive

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by maximusfive

  1. Thank you, I'll get back to you shortly on if it works or not. Edit: Assembling my interplanetary ship took longer than expected, so I'll only be able to fully test it later today(the 12th). So far however, it seems to be working, as I wasn't getting the 2 - 3 sec lag whenever I passed over a new biome on kerbin. Edit the 2nd: Definitely working, the only time I noticed a bit of lag with it was when I was time accelerating, and passing over 3 or 4 biomes in seconds. TY so much, this change should definitely be implemented into the mod, IMO.
  2. I'd like to get it too, since I'm getting the lag pretty badly as well. Unfortunately, I haven't posted here enough to send PM's, so if you could PM it to me....
  3. I was rather certain I didn't install duplicates, but I'm guessing I may have done a merge/overwrite rather than a delete and replace(or maybe I used the x64 one by mistake, since I use x86 KSP for now); Cleaning out my all my Mods, and reinstalling them seems to have fixed the problem. Thank you very much for your assistance.
  4. My debug window pops up this message when I click to take an item out of the container: "[Exception]: MissingMethodException: Method not found: 'Part.LoadModule'."
  5. I seem to be getting the same bug as the guy you were responding too, so I'll pick up here I guess. What happened(in my case, at least) is, in order to test if I was gonna be getting the exploding bug that others have had, I slapped a 'Container bay type A/B' on the side of a Mk2 lander can, placed a type A container in the bay, put a Ground pylon inside of it, then I launched the craft. When I attempt to remove the Ground pylon from the container on the launch pad, nothing happens, the part does not appear on my back, it isn't removed from the container, and I get no error messages. I know I'm close enough, because the only way to be any closer would be to be INSIDE the container, so its not distance affecting it. I'm also able to grab the container itself just fine, and carry it around and what not, but I still can't remove anything from inside the container. Another odd behavior I just noticed, is that when I click the 'Release' button on the container bay, the container does NOT come out of the bay, even under extreme maneuvers; Yet, it can still be grabbed just fine by an EVA-ing kerbal. Everything else seems to be working, I'm able to grab and attach all the other parts, the only problem seems to be this container bug...
  6. I'm having the same problem as Jasmir, my ship at Jool will no longer produce electric charge or MegaJoules, I just recently upgraded all the Radiators and the Generator on it, if that makes a difference. As far as parts that use MJ, the only one on this particular ship is its D-T Vista, and yes, its still working, and behaves as intended, draining my Stored MJ. Also, it was working just fine until it entered Jool's SoI, however, shortly before I noticed this bug, I had been deleting mod parts to free up mem while trying to fix a unrelated bug on my Eeloo ship. So I don't know if my part deletions may have caused this bug to appear, but I don't imagine it would, since the parts deleted were ones I never used, and were from different mods.
×
×
  • Create New...