Hey there I'm working on my own parts pack and when writing the cfg for my heat shields I'm not sure if Im getting something wrong. I dont seem to get the stock shroud to come up. I plan on making my own for release, but in just learning to see if I got it right I cant seem to get the shroud to come up after attaching anything to the bottom. Below is my cfg. I have done the best I can to rewrite all code from scratch. Please if someone could take a look and tell me if they see something wrong it would be greatly appreciated.
PART
{
name = HeatShield
module = Part
author = Kvorshk
// --- assests ---
mesh = hs1.mu
rescaleFactor = 1
// --- node deffinitions ---
node_stack_direct = 0.0, -0.00, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom = 0.0, -0.193, 0.0, 0.0, -1.0, 0.0, 2
node_stack_top = 0.0, 0.089, 0.0, 0.0, 1.0, 0.0, 2
CoPOffset = 0.0, 1.1, 0.0
CoLOffset = 0.0, -0.36, 0.0
// --- fx definitions ---
fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
// --- editor ---
TechRequired = landing
entryCost = 1200
cost = 600
category = Aero
subcategory = 0
title = Heat Shield (2.5m)
manufacturer = LRKFlightTech
description = heat shield
// --- part parameters ---
attachRules = 1,0,1,0,0
mass = 0.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
breakingForce = 200
breakingTorque = 200
crashTolerance = 9
maxTemp = 4950
fuelCrossFeed = False
PhysicsSignificance = 0
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size2
thermalMassModifier = 1.0
tags = ablat drag entry insulate protect re- rocket therm
MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.5
jettisonForce = 15
jettisonDirection = 0 0 1
stagingEnabled = False
checkBottomNode = True
}
MODULE
{
name = ModuleDecouple
ejectionForce = 100
isOmniDecoupler = true
menuName = Jettison Heat Shield
stagingEnabled = False
stagingEnableText = HS Jettison Not Staged
stagingDisableText = HS Jettison Staged
}
MODULE
{
name = ModuleAblator
ablativeResource = Ablator
lossExp = -7500
lossConst = 0.1
pyrolysisLossFactor = 6000
reentryConductivity = 0.01
ablationTempThresh = 500
}
RESOURCE
{
name = Ablator
amount = 800
maxAmount = 800
}
}