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TheRequimen

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Everything posted by TheRequimen

  1. Started in .11. Lurked on the forums right up to the start of paid updates. I remember landing on the moon for the first time in .12, the fun of rockets that didn't work. Those were the days when the devs were really active on the forums, and they still talked to us, and discussed things.
  2. Of course there will be more solar systems! In the sequel of course...
  3. Life would most definitely survive if we suddenly found ourselves heading out of the solar system. There's a great short story/book about a black hole or something passing through our neighborhood and taking the Earth with it. (EDIT: It's called, "A Pail of Air".) Not sure about how scientific it is, but the tidal forces caused a lot of earthquakes, but some things made it through. The coolest part about the story was the atmosphere freezing up and falling as snow, with layers of nitrogen oxygen, etc, with a average height of 11.6 meters, if evenly distributed. (EDIT: It might rain those elements first.) Anyway, some people survived, most by places with nuclear reactors to provide unlimited power, like Los Alamos. Interesting story, if dated.
  4. What are all the mods you use Nova? Just curious.
  5. This is one of the things I absolutely don't like that has happened lately. It's not any fun having to dig through reddit or watch a hour long twitch broadcasts to figure out what's the latest news on the next update. I also wonder why most of the major developers stopped posting in the forums, or at least post so little it might literally be weeks between posts now. I know they are busy with the game, but I just feel saddened that C7 posts so little anymore, not to mention the fact that Novasilisko is no longer on the team. He posted the most, and has a substantial number of page visits, over 49k. Just some random thoughts I had.
  6. People need to stop saying, "Well, there is a mod for that, so Squad doesn't have to make it." If that was true, there's a whole host of things that wouldn't be in the base game, like docking, ion drives, spaceplane parts, fairings, landing gear, etc. As for the thread, a functioning resource system is pretty important. Remember, the campaign is supposed to be tycoon like, with a budget system and whatnot. Does that mean players should be forced to ship and land a several thousand ton mining base to Eeloo? No. Would a small base capable of refueling and resupplying ships for the long haul out to the future outer planets be useful? Very much so. Building said base in the outer planets would be even more useful, rather than waiting years for tanker ships to make the Hohmann transfer out there. If your budget is not infinite, it might make sense to have a mining and resource system, all depending on what your mission is. All of this points to the undeveloped campaign. Once the campaign starts getting fleshed out, we will see whether mining would be a good addition to the game or not.
  7. Seret, My thoughts on your first reply are this: There is no hiding in space. Any space power is going to be watching everyone everywhere, they will always know where your going and generally what you are. Even doing a burn behind a planet won't help a warship once it comes back out behind the planet, due to vector changes. The best you can possibly do is disguise yourself as something your not, like a commercial vessel packed full of missiles or something. Second reply: Unless you have human level AI, using drone combat ships wouldn't be so great for the whole fleet. They could easily jam your radio transmissions, and shoot off any laser receivers. You might be able to armor them, but it's still a major weakness. Not to mention what you would do if they split their fleet and went after your CnC ship. Space is very cold, and I doubt you could cool down a nuclear reactor anyway. Plus, they would still know where you were going, and any major course changes would require you to light up. Spacecraft are low power, warships probably won't be. Lasers and railguns are very thirsty electricity wise, and I doubt batteries are going to hold them over when they are pumping out 100+ megawatts of power each second. As far as size goes, if you have checked out any of our modern warships, they are rapidly approaching the sizes of WW2 heavy cruisers. We are getting bigger again. On topic: Lasers generate vast amounts of heat. ProjectRHO, Ken Burnside describes weapon lasers as blast furnaces that produce coherent light as a byproduct. Rick Robinson describes them as an observatory telescope with a jet engine at the eyepiece. Laser cannons are going to need seriously huge heat radiators. And don't forget that heat radiators really cannot be armored. Any serious laser cannons or batteries are going to generate vast amounts of waste heat, limiting you to firing only a certain number of times before you and your crew burn up. Even unmanned ships would have to stop at some point, electronics and base materials can still melt. So, with that in mind, you can either armor yourself up and take a beating, waiting to get in range for missiles, kinetics, and or your own lasers. Most vessels might want to draw in their radiators when they can actually be shot up, to avoid overheating later on, so your limited to whatever your internal heatsinks are. So you can just saturate any point defense units with kinetics or missiles. Another option is to counter the lasers themselves, with other lasers. If you shoot down the laser beam of the attacking ship, you can wreck their lasers. Same thing with point defense units. You could also target sensors and telescopes with lasers. A blind ship is a dead ship in space.
  8. I don't think they will make something like this, one of the key features of the game is watching poorly built rockets do some wacky things.
  9. He's not moving for one, so the autopilot effectively landed 2-3 km above his landing site.
  10. I have archived every version from the first demo up. So proud of it.
  11. I doubt he is a developer. Oh and I am sure they could have made something like this, but as they stated a long time ago, they are trying to flesh out other parts of the game first. It wouldn't help the bug process if they have feature after feature break docking, or having to rework it over multiple times to make it fit. Really nice looking mod though, I would download it for sure if it was released and working. Oh and I can't wait for IVA's! That will add a whole new level experience to the game. You could really make some awesome roleplay videos!
  12. The list has not been updated in quite a while. Last edited by HarvesteR; 27th August 2012 at 20:29. Most of the team has also been quiet lately too, except Nova.
  13. http://imgur.com/a/clX81 This is the vessel Nova used to explore a couple of planets. All stock I believe except for that probe on the end, which might have had a ion engine or something.
  14. It's a fairing. No confirmation on fairings or shrouds, but they have existed in mods for well over a year.
  15. If persistence files are fine, your ships will be fine. Though if you use mods, the update might break those and therefore any ships using said mods.
  16. Well, the first thing I have to say is, put some Star Wars music in the video! Like this or this .
  17. I don't always use guidance software, but when I do, it's MechJeb.
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