Larste
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Everything posted by Larste
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Larste replied to AlphaAsh's topic in KSP1 Mod Releases
I am using the mod Real KSC but when ever I spawn at the LC41 launch site my rocket is spawned upside down. Is there a way to edit the direction of spawn? -Thanks- 872 replies
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Larste replied to Tristonwilson12's topic in KSP1 Mod Development
You mean remove everything from gamedata (including squad). Start ksp make new save and then delete staticsics? Done and done thanks -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Larste replied to Tristonwilson12's topic in KSP1 Mod Development
Will this work for Rss/Ro? If not when will it? And Finally can this be used with stock sized Rss? -thanks this mod is awsome -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Larste replied to raidernick's topic in KSP1 Mod Releases
oh sorry I though you meant that The next us probes pack would have the fix not Ro thanks a lot. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Larste replied to raidernick's topic in KSP1 Mod Releases
Acually the prob it's self has an antenna in relisum overhaul example: Voyager omni rage 500km/500Mm dish rang 1000Gm -
In which config file is this?
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- remotetech
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Larste replied to raidernick's topic in KSP1 Mod Releases
the Is it the prob config for that prob or remote tech config? Btw I have Ro/rss installed so I can't use the cfg you guys provide. -
There is a bug in The mod us probes and remotetech on some of the probes the antennas have a dynamic pressure limit that is set very low. As a result the antenna snaps creating an invisible part that caues clipping bugs and other problems. I don't want to uninstall remote tech as my rockets all have the antennas integrated with them as well as us probs. can someone help plz??!
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Larste replied to raidernick's topic in KSP1 Mod Releases
Some of my probex (including voyager) have antennas that snap under high dynamic pressure. But for some reason this pressure limit is very low causing the antenna to snap creating an invisible part that glitches out the rocket. I don't want to remove remote tech or us probes is there a fix or a way to turn this off? -
[WIP] US Probes - Old and New - Dev Thread
Larste replied to raidernick's topic in KSP1 Mod Development
UPDATE: Tried everything can't find solution plz help -
[WIP] US Probes - Old and New - Dev Thread
Larste replied to raidernick's topic in KSP1 Mod Development
cool I have a problem where once I reach around 1000m in rss/ro regardless of the rocket prob or launch site I lose connection to all parts of the rocket, the resources say 0/0 or everything, and once my stage burns out I still have acceleration of about 1m/s/s. I have a lot of mods installed so I don't know what is happening or why. Plz help. -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Larste replied to Tristonwilson12's topic in KSP1 Mod Development
The instructions say to place the "Real KSC" folder in game data yet when I download I get a folder called "TWRLS". -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Larste replied to Tristonwilson12's topic in KSP1 Mod Development
can you provide detailed install instructions with the download I have been confused on hot o get this thing to work -
[1.7.2] KK Launchers - Delta, Atlas Pack
Larste replied to Kartoffelkuchen's topic in KSP1 Mod Releases
How do I get the space x pack to work with real fuels and Relisum overhaul? It still has liquid fuel and is burned off instantly. Thanks. -
I have realism overhaul installed but when i load the game it just stops on CMES/orion in the loading screen and just stays there. Is there a way to fix this? My Loading screen gets stuck on CMES/POD/orion_les/part/xOrionLES is this because I have realism overhaul? or do I need another mod?
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Ckan Just Opens and Closes :(
Larste replied to OddFunction's topic in KSP1 Technical Support (PC, modded installs)
Ok here is how you fix this. 1. In finder go to the drop-down menu "go" and type: ~/Library/Application Support/Steam/SteamApps/common 2. open your Kerbal Space program folder. 3. Place ckan.exe here. 4. Go on folder back. 5. Open Terminal and type: cd Then hit space DON'T PRESS ENTER YET. 6. Drag the folder "Kerbal Space program" into terminal and then hit enter. 7. Type chmod 777 CKAN/registry.json 8. Run ckan from here using mono "mono ckan.exe" This worked for me. I am using osx El Caplitan.