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Johnny#5

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Everything posted by Johnny#5

  1. Hi, pellinor. I'm not sure if this issue has been brought up before, but I'm having a problem with scaled tanks on one my crafts. Whenever I launch a craft with scaled parts, it either breaks apart on the runway or begins to float upward as if I had hacked the gravity. In the case of the latter, if I try to activate the engines and apply thrust the craft will simply float in the air as if nothing happened. I thought the first time it happened that I had simply installed the mod incorrectly, but after a fresh install I noticed the problem kept occurring. For me, this mod is essential for the type of craft that I create, so any help would be greatly appreciated. I've added logs and screenshots to make things easier. Sorry for the trouble. Screens: https://gyazo.com/8e20aeda94f7a30f9a0ec80c60d27db4 https://gyazo.com/7b8434e375eff1345ff7be0e3b05840f https://gyazo.com/4be75ee64b67f11a23d053a98a8aefd9 Log: https://www.dropbox.com/s/afx764c1ugsap89/output_log.rar?dl=0
  2. I was having trouble deciding between a simple if/else or a PID loop, but I'll be sure to use a PID. Thanks for your help. One of the main things I'm unsure of is how to set the trim to stabilize the plane according to rotation. I probably should have made that bit a little clearer in my original post. Thanks for this. I'll be sure to give the scripts a look to get a better feel for what I'm doing. I'm more than happy to work with the older PID loop. It might help me get a better understanding on how to implement PID loops in general. Thank you both so much for your help.
  3. I'm sorry if this is the wrong place to ask this question or if a similar question has been asked before. I'm currently trying to create a CFCS for my aircraft that will eventually include regulation control surface movement in relation to aerodynamic factors and pilot input. At the moment though, I'm just trying to write a simple stability script until I have a more thorough understanding of k-OS. From what I've observed, stock SAS relies on raw input to orient the craft, which for my already unstable planes results in quite a bit of wobble and eventually pitching down. The purpose of this script is to instead use control surface trim to adjust the craft orientation so that the plane will continue in the direction designated by the user, with no deviation from that path. I've already looked through the documentation on the wiki, but I'm still stuck as to where I should even begin, which is why I thought it would be a good idea to ask here from people with more experience. Any help would be greatly appreciated.
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