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Posts posted by NodokaHanamura
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22 hours ago, Xd the great said:
It is based on real life emp, which disables all electronic equipment.
Aka, a computer controlled aircraft.
I know what an EMP does, it's just that I don't understand why it would be implemented within BDAc, as it more or less does the same thing as a conventional AMRAAM? I mean, if you like the concept of EMPs, that's bound to give you a little fun, but I just personally don't see the reason behind the EMP variant.
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I personally don't understand the logic behind EMPs since it more or less would disable the aircraft entirely, but all in all, I do appreciate that someone's keeping Bahamuto's stuff alive now that he's left to make his own game.
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This is really interesting. Reminds me of Freelancer and how it works, but except this time you have to actually work to get a station, not just go through jump gates and tradelanes.
[1.12.x] BDArmory Continued v1.3.5 beta [1/29/2022] + Vessel Mover, Camera Tools, BDMk22, Destruction Effects, Burn Together
in KSP1 Mod Releases
Posted · Edited by NodokaHanamura
I know that, I'm just putting out my two cents on it. If you like it, that's fine. I'm not wanting to stop you - far from it. If anything, I miss stuff like North Kerbin with its' nukes. I miss building ICBMs and what not and flinging them at targets and actually seeing the apocalyptic aftermath.