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somerandompotato

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Everything posted by somerandompotato

  1. Yeah that's the one I had, oddly redownloading it for the 4th time fixed the issue haha. Thanks
  2. Alright, so using KJR the ship doesn't break anymore, but with VesselMover still not working it'd be impossible for someone like me get a carrier to the water.I checked the debug menu and there's still the missing Vessel.Translate. Could it be that my download is corrupted? I've redownloaded several times and it's still the same program. By the way, I'd just like to thank you for doing this
  3. Thanks, will try that now. by the way, could the reason that the ship explodes be that it has too much stress at the joints? I put quite a bit of armament on it, judging by the relative size it's not too heavy compared to the carrier itself, but could it be that? Edit: Nope, did not help. As soon as I either release the launch clamps or they're automatically released by vesselmover, the ship breaks at the "seams" between the middle hull and bow/stern. By the way, I couldn't get it to attach by the, er, what do you call them, those green things for "stacking" attaching and not surface attach so I just attached it to the front of the hull and moved it to the proper position, ensuring no clipping and no spaces. Vesselmover still doesn't work. Edit 2: alright, I'll download that now and reply.
  4. Here's the log: http://www.filedropper.com/outputlog_6 As you can see it says MissingMethodException: Method not found: 'Vessel.Translate'. I triple checked that my installation was correct, re-downloaded the mod, still does not work and says the same thing in the alt+f12 menu and the output log. Also I'm too dumb to figure out KerbalKonstructs on my own and a tutorial would be way too long, but is there a water spawn point in Kerbin Side? I could only find "multi-launch centers", which spawns me on a ramp to the water and the ship explodes anyway. btw sorry for the bad english in the previous post, I hadn't slept for like 18 hours when writing that and couldn't be bothered to English properly Edit: just to clarify I'm not sure if that's the correct log haha, it was in Kerbal Space Program>KSP_x64_Data, is that the right one? I'm a bit of a noob at this as you can see
  5. Aircraft carrier just blows up as soon as it loads in. Vessel mover doesn't work for me at all for some reason, so I can't do that. Help please
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