Today I launched my Mun Rawket at the Mun, in sandbox mode. I will freely admit that the design is obvious overkill but then again, why not? This is KSP!
Lord knows how much fuel I consume getting this thing into orbit, it's as inefficient as heck but I can get to the Mun and back with fuel to spare. The jettisoned parts make a very nice bang on re-entry, I'm sure.
I opted for a luxury Mun lander, with three batteries, a reaction wheel, monopropellant, two large antennae and four solar panels. I can probably generate enough electricity for Jeb to run the internal electric BBQ and have enough bandwidth to stream the Kerbal equivalent of Netflix to the astronauts. I'm using stock KSP 1.4, no mods, hand flying the thing the whole way. It took a few tries to land on the Mun but I made it in the end, by pulling a fairly crazy gravity loop to orbit the Mun. It was fun and for the first time I didn't explode landing on the Mun. Shame the lander keeled over on landing but then again it IS a little top heavy with all those batteries, which I hadn't considered. Still I'm going to try again with the same rawket and try to land the right way up. After all the Kerbal motto appears to be "try, try and fail repeatedly until you fail gloriously or succeed", or something like that.
You just gotta love the way KSP allows you to throw stuff together to see if it flies, explodes or gets weird on you. It's kinda fun when a strange design manages orbit and you end up looking at the thing and thinking "how 'bout that? The danged thing can fly," whilst shaking your head at the sheer improbability of what you've just designed and launched.
As they say "to infinity and beyond, or at least the Mun before lunchtime."
I shall cease rambling and get back to KSP, after all there's many a failure ahead of me and just perhaps the chance of success. It's the Kerbal way.