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steeeal

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Posts posted by steeeal

  1. On 11/3/2016 at 10:06 AM, wibou7 said:

    I don't think it would be possible without heavily modded parts and a good amount of cheating.

    Orbital velocity is ~2200m/s for Kerbin. So if you don't account for drag, your cannon has to accelerate you to that speed. I never seen a KSP cannon that powerful. And even if it existed, I don't think any pieces could take the heat, they would probably burn up.
    Now if you DO account for drag, you need way more than just 2200m/s. How to know for sure but it would probably be double... So you need an even more powerful cannon AND you need to be even more heat resistant.

    Maybe it would be somewhat less impossible that if the cannon shoot straight up and let the payload do the circularization burn by itself.
    Not quite sure how much velocity you would need in that case, probably still in the order of ~2000m/s with drag... But then you need to carry a lot of fuel with you, so definitely not an easy challenge.

     

    KSA "Legtillery" spike over 2km/s but drag slows it down

  2. [LOG 20:24:10.165] Radioactivity > UI: Start
    [LOG 20:24:10.165] Radioactivity > Editor: Starting monitor
    [WRN 20:24:10.181] Radioactivity > Sink: Couldn't find Source transform, using part root transform
    [WRN 20:24:10.197] Radioactivity > Source: Couldn't find Emitter transform, using part root transform
    [LOG 20:24:10.197] Radioactivity > Shadow Shield: created new with position (0.0, 0.8, 0.0), radius 1.0, angular size 33.7
    [LOG 20:24:10.200] Radioactivity > RadioactiveEngine: Using legacy engine module

    Hope this will help

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