steeeal
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Posts posted by steeeal
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Hmmm I might try
Downloading planet packs/ FTL drive
Extrasolar takes too long to download
Mods:
Stock
Mk4 spaceplane
Alcubierre Warp Drive
Antares Solar System
KIS/KAS
OPM
Cryo Engines
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How bout 2 1m engines (1.25m)
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On 10/31/2016 at 5:03 PM, o0Rh0mbus0o said:
That makes this a qualifier, unless the mods alter the game/parts at all. The only remotely reused bit is at the end - Kerbal 1 is jumped into so that the para-chair can be released.
Make a kerbin .5 and jump out a couple meters above ground then none is reused
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On 11/3/2016 at 10:06 AM, wibou7 said:
I don't think it would be possible without heavily modded parts and a good amount of cheating.
Orbital velocity is ~2200m/s for Kerbin. So if you don't account for drag, your cannon has to accelerate you to that speed. I never seen a KSP cannon that powerful. And even if it existed, I don't think any pieces could take the heat, they would probably burn up.
Now if you DO account for drag, you need way more than just 2200m/s. How to know for sure but it would probably be double... So you need an even more powerful cannon AND you need to be even more heat resistant.Maybe it would be somewhat less impossible that if the cannon shoot straight up and let the payload do the circularization burn by itself.
Not quite sure how much velocity you would need in that case, probably still in the order of ~2000m/s with drag... But then you need to carry a lot of fuel with you, so definitely not an easy challenge.KSA "Legtillery" spike over 2km/s but drag slows it down
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1 hour ago, eagle92lightning said:
can thus make it to orbit? And are those thuds on the custom srb/lrb's?
I think they are Kickbacks moved together
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1 hour ago, TiktaalikDreaming said:
And some quick messin about making a service module;
It would be awesome if you made something like it but as a lander engine / fuel
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I would buy a part pack with real rockets
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I would like to test it. I have messed around with configs before
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9 minutes ago, CMDR Flexo said:
I used the "Vector" since it looked pretty close to the exhaust in the SpaceX promo video.
In the raptor test firing it looks much more like the reliant plume
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12 hours ago, CMDR Flexo said:
For the particle effect the Reliant plume would be better
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The triple raptor has 16 kn and the juno has 20kn
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RCS PLUMES ARE AWESOME
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[LOG 20:24:10.165] Radioactivity > UI: Start
[LOG 20:24:10.165] Radioactivity > Editor: Starting monitor
[WRN 20:24:10.181] Radioactivity > Sink: Couldn't find Source transform, using part root transform
[WRN 20:24:10.197] Radioactivity > Source: Couldn't find Emitter transform, using part root transform
[LOG 20:24:10.197] Radioactivity > Shadow Shield: created new with position (0.0, 0.8, 0.0), radius 1.0, angular size 33.7
[LOG 20:24:10.200] Radioactivity > RadioactiveEngine: Using legacy engine moduleHope this will help
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Does it have to do with acceleration?
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My Chalenge to all how are brave enough too except
in KSP1 Challenges & Mission ideas
Posted
Antares doesn't seem to work
Antares did work! Will try now