I'm not a specialist but red one seems to be weird:
UnityException: Texture 'SCANsat/Icons/SCAN_BigColorWheel_Tex' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixel (int,int)
at SCANsat.SCAN_UI.UI_Framework.SCANuiColorPicker.drawColorSelector (Rect R) [0x00000] in <filename unknown>:0
at SCANsat.SCAN_UI.SCANcolorSelection.DrawWindow (Int32 id) [0x00000] in <filename unknown>:0
at SCANsat.SCAN_Platform.SCAN_MBW.DrawWindowInternal (Int32 id) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
Hope this is log you were talking about