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poweredbypot

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  1. OK, it turns out I am having a real problem with Biomatic. It seems as though the mod refuses to respect any of its own (or my) instruction. It makes a sound and cancels warp no matter what you tell it to do, or whether the biome has been marked already. It also seems to function without the requisite technology or module, which causes all sorts of havoc. I am only using MechJeb2, DMagic, scansat and X Science. No clue what the cause may be sorry. ###EDIT### It's a conflict with [X] Science. Whenever the X Science window is open, Biomatic seems to forget that it has settings and begins to stop you at every biome crossing with a sound effect.
  2. Hey, great mod. I'm having some issues however; the system works regardless of tech research or on/off status. It will de-warp at any biome crossing, regardless of activation or whether the biome has already been ticked. I know I had this working acceptably previously so I really don't know what screwed the pooch, but any help would be great. Also as a small suggestion, would it be possible to make the de-warp activate "X" distance/time before the biome border, so that when a very small biome is crossed we are given a slightly larger window within which to catch it/ preform science? ###EDIT### I do believe the fault is mine, something to do with the fact that I have a command pod with a scientist in it AND a probe body for SAS and one of my other mods is causing to two to fight for "Control from here" rights. When the probe body wins it appears to be using its own biomatic settings, or something strange is happening there. Regardless, since I know your mod doesn't have anything to do with command control or the like I'm highly certain its not your fault, sorry about that.
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