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Don_Klats

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Everything posted by Don_Klats

  1. Hahahaha, your last two posts actually made me laugh out loud. I\'m really not surprised the Larpinz can\'t land on the Mun. Again, you are welcome to take off any or all SAS modules, I love that you 'feel like I am smuggling SAS unites to the Mun', definitely a win for the impractical. You are welcome to remove them, I suspect a lot of problems the Larpinz has could be resolved by adding a small fuel tank for the RCS jets and getting rid of all of the excess junk on it. I have a pretty powerful graphics card, which is why I suspect I can get more than four fps on these fatties. Also I run it windowed and I think that helps. If you manage to remove any junk from one of these and it works for you, I\'d love for you to upload it... I\'ve tried a few times and everything just gets messed up beyond recognition, somehow. Sometimes stuff just blows up for no apparent reason... have you noticed that sometimes when you detach fuel tanks and hit the gas that the whole thing just explodes? I am not sure why empty tanks would explode so violently, but maybe there is something I\'m missing here. I\'m confused as to why it doesn\'t have a chute, either. I swear I added one... I must just not have saved it. Whatever though, you totally did it. I wish I had something to give you, I\'m really impressed. I hope to see more Sarfoggy-class vessels in the future. I\'ll try to tune some of these up and see if I can\'t give you something better, but unless I can get past the problems I\'m having with the creation interface, this may just not happen.
  2. Brilliant! I love the use of RCS jets instead of a parachute, this looks waaay better than a standard landing.
  3. I really like this! I\'m going to try a mun run on this myself . Great job.
  4. ..and like this landing on the Mun. You can clearly see the added tanks & fins in this shot. Not a 10.0, to be sure, but I stuck the landing: Gunning the RCS and some fast throttle action got me away: One of my aerobraking passes: From rocket to unlimited-class motorboat: Next up: trying to put the entire original on the Mun. YES! Is there any way I can get the .craft file from you for this? What will you call the ship? I think it\'s definitely a Sarfoggy-class vessel. Might I suggest 'Sarfoggy Modifilias' or 'Sarfoggy Lucksteya'? I\'ve decided arbitrarily that a 'Sarfoggy-class vessel' is a vessel which has any or all of the following qualities: ridiculous, fun, impractical, aesthetically pleasing, aesthetically terrifying and also bears the prefix 'Sarfoggy'. I could imagine the Kerbals thinking something up of this nature...no? I love that you managed to put the spirit of one of these idiotic things on the Mun. You are definitely a badass among badasses, and I look forward to seeing if you can get either the Tingestya or the Larpinz on the Mun. I tried for a good hour with the Larpinz and there is just no way, I think. I am not the best pilot, though. I think it might be possible with the Tingestya. I would also love to see a Larpinz without all of the SAS/advanced SAS modules and all liquid instead of solid boosters. It\'s too bad it\'s not easier to modify crafts, every time I pull one of these things apart, all of my struts go cattywompus and the order of things gets pretty screwed up. Some kind of feature perhaps where you can Find & Replace or just delete a section of craft and have the rest automatically snap together would be nice. anyway, enough tangents and again, excellent job!
  5. Yes. This is definitely a challenge for a pro pilot. The ship or the challenge? The ship--sure, that\'s the point. The challenge? No. It is a challenge for the ultimate of bad-asses. If you have to ask, you\'re not up for it. 8)
  6. Ahahaha, yes. I think you\'re probably right. Well, if there is ever a need to kick the Mun back into its orbit, I think I\'ve already made the answer. May future generations benefit from this knowledge.
  7. Alright, I made a better one, this time without so many advanced SAS modules...thanks for the tip! I call it the Sarfoggy Tingestya. I\'m not going to say that it\'s horribly more efficient than the last one, but it can maneuver a bit better. I\'m still not great at controlling these things, though, so I can\'t get it anywhere close to the Mun.
  8. 'You can still land on the Mun if you don\'t have RCS. I do it all the time.' If you can do it with this beast, I would love to know.
  9. 'You only need 1 ASAS...' But then it wouldn\'t look like a giant flying castle. Fix it if you want and repost it
  10. It\'s not the fastest, it doesn\'t fly the furthest, it\'s not efficient and I\'ve tried adding more to it and it just breaks on me. Anyone that can get a small fuel tank on there so the RCS jets works is awesome in my book. Bonus points if you modify this beast and make it better. I tried making something even bigger, but it turns out that was a mistake. I\'m not sure why I named it what a named it...blame sleep deprivation related to playing this game. It\'s stable and will get you...somewhere, but again, there is no way to use the RCS jets and so it probably has no hope of a mun landing and back.
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