Hahahaha, your last two posts actually made me laugh out loud. I\'m really not surprised the Larpinz can\'t land on the Mun. Again, you are welcome to take off any or all SAS modules, I love that you 'feel like I am smuggling SAS unites to the Mun', definitely a win for the impractical. You are welcome to remove them, I suspect a lot of problems the Larpinz has could be resolved by adding a small fuel tank for the RCS jets and getting rid of all of the excess junk on it. I have a pretty powerful graphics card, which is why I suspect I can get more than four fps on these fatties. Also I run it windowed and I think that helps. If you manage to remove any junk from one of these and it works for you, I\'d love for you to upload it... I\'ve tried a few times and everything just gets messed up beyond recognition, somehow. Sometimes stuff just blows up for no apparent reason... have you noticed that sometimes when you detach fuel tanks and hit the gas that the whole thing just explodes? I am not sure why empty tanks would explode so violently, but maybe there is something I\'m missing here. I\'m confused as to why it doesn\'t have a chute, either. I swear I added one... I must just not have saved it. Whatever though, you totally did it. I wish I had something to give you, I\'m really impressed. I hope to see more Sarfoggy-class vessels in the future. I\'ll try to tune some of these up and see if I can\'t give you something better, but unless I can get past the problems I\'m having with the creation interface, this may just not happen.