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Everything posted by MadMate
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Can this get in orbit and get out ?
MadMate replied to MadMate's topic in KSP1 Gameplay Questions and Tutorials
Yes I am new, every time I ask simple questions, people answer me with so many new terms that training didn't even tell me about like TWR that dV and such. Thank you for the detailed answer it was very helpful. -
Can this get in orbit and get out ?
MadMate replied to MadMate's topic in KSP1 Gameplay Questions and Tutorials
I actually made a mistake it wasn't 5 + 2 it was 5+4 fuel tanks on the training so I haven't tried but I probably could make it with like 5+6 tanks or something like that but I just got enough science to get the terrier engine and it was super easy to orbit. I even reached 1.000.000 km apoapsis then return to surface with almost half fuel left on terrier lol. -
Rocket keeps spinning ... ROLL
MadMate replied to MadMate's topic in KSP1 Gameplay Questions and Tutorials
And btw I realized most rolls and spins caused by me not activating the t-30 or t-45 engine on launch, lol. I was trying to save fuel but apparently you need that engine to stabilize the rocket and have some control over it -
So I made this rocket and realized it is almost identical with orbit training rocket, it just has better boosters and 2 extra fuel tanks but no terrier engine , my thinking is it is missing the terrier engine with 1 small fuel tank but it has 2 extra fuel tanks basically instead 5 I got 7 fuel tanks for the t-45 engine so it should make it up for terrier engine right ? for some reason I can't get in orbit, I get really close like 50k periapsis but no, maybe I am doing the gravity turn wrong ? can someone tell me if this rocket is capable of getting in orbit and getting out of it ? please by the way there is a science storage unit in the service bay
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Rocket keeps spinning ... ROLL
MadMate replied to MadMate's topic in KSP1 Gameplay Questions and Tutorials
Yeah I am very early I have very little parts and I was just messing around making a really fuel/power hungry rocket just to test stuff. I have no idea what struts are and I don't have them. Thanks everyone for the answer btw. I have a different question since I am here I wanted to ask. How can I align the pod in VAB so when I launch it on navball A makes it pitch to left D to right and W working as going up on navball. I hope you understand what I mean. I have no way of checking it most of the time since rocket doesn't move most of the time on launching pad. -
Rocket keeps spinning ... ROLL
MadMate replied to MadMate's topic in KSP1 Gameplay Questions and Tutorials
I put some new pictures. I don't know what you mean by ALT-x in the middle of the flight or what ? cause alt x does nothing on VAB and yes everything I have put was symmetrically installed if that is what you mean by angle. -
I have this stupid rocket here I know the heat shield wont work because weight is not enough on the correct side so ignore this. The problem is when I launch this rocket it rolls like I am pressing Q or E but everything I put was symmetrically placed so there is no weight on one side that might be causing it. I am very confused any idea ?
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Is there any visual mods for current KSP ?
MadMate replied to MadMate's topic in KSP1 Mods Discussions
I see, thank you man -
Hey So I was wondering if there is any working visual mods/packs still exist for current KSP I tried couple of mods but they are not working with the current version. I am not hopeful but maybe someone can inform me here.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MadMate replied to Galileo's topic in KSP1 Mod Releases
Yeah, when I join the game Scatter thing on the top left working but as you see in the game screenshots there are no any clouds or something like those, I just take the folder in the rar and putted in the gamedata folder ... C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SVE HR 1.0.81 just for information I installed this mod and it works, at least clouds ; -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MadMate replied to Galileo's topic in KSP1 Mod Releases
http://steamcommunity.com/sharedfiles/filedetails/?id=768811107 http://steamcommunity.com/sharedfiles/filedetails/?id=768811131 http://steamcommunity.com/sharedfiles/filedetails/?id=768811149 -
Hello You know when you add parts in multiple amounts they become a single group, for example when you add 6 solid engines and change one of them's thrust limit, all of them will be at same thrust limit, so I want to set different thrust limits for each engine but i couldnt when i change just one's it affects to all 5 other engines, I know how to un group parts in stage that is not my question dont confuse and thank you from all answers ( if they come )
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MadMate replied to Galileo's topic in KSP1 Mod Releases
No, first screenshot from game i just launcher a new game and went to track station so it is real word also when I send rocket to space it still looks same, I really dont care about saying bad things about mod Im just saying it is not working and if there is a fix plz tell me . -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MadMate replied to Galileo's topic in KSP1 Mod Releases
No still same, these pictures has taken at the same time http://steamcommunity.com/id/MadM8/screenshot/258218890817292374 http://steamcommunity.com/id/MadM8/screenshot/258218890817292529 -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MadMate replied to Galileo's topic in KSP1 Mod Releases
Sorry I couldn't find it on previous page, btw it is what i got when i install this mod http://steamcommunity.com/id/MadM8/screenshot/258218890817227369- 1,019 replies
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- kopernicus
- svt
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(and 2 more)
Tagged with:
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MadMate replied to Galileo's topic in KSP1 Mod Releases
When I install this mod kerbin turns into green and black lines, it is broken .- 1,019 replies
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- kopernicus
- svt
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(and 2 more)
Tagged with:
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MadMate replied to Galileo's topic in KSP1 Mod Releases
This mod is not working on my game, I installed the high.resolution.zip and extracted ot then moved the folder to the gamedata in kerbalspaceprogram but it doesnt work, here a screenshot http://steamcommunity.com/id/MadM8/screenshot/258218890813107183