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Everything posted by Kombat engineer
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Coyote Space Industries - Dboi's Dev Thread
Kombat engineer replied to dboi88's topic in KSP1 Mod Development
@dboi88 This looks like a destiny gun. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kombat engineer replied to Nils277's topic in KSP1 Mod Releases
@nils277 Why not have kis kontaniers also it looks similar to the rover in "the martian" movie(matt damon on mars) -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kombat engineer replied to Nils277's topic in KSP1 Mod Releases
Yes as 1.2.2 is a bugfix. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kombat engineer replied to Nils277's topic in KSP1 Mod Releases
Most impressive young modder. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kombat engineer replied to Nils277's topic in KSP1 Mod Releases
@Nils277 Its not showing up on CKAN. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kombat engineer replied to Nils277's topic in KSP1 Mod Releases
Nice we can now have trains with those bendy passenger carriage connectors. -
[Whitelisted] [Modded] Forum Minecraft Group
Kombat engineer replied to ZooNamedGames's topic in The Lounge
I'm Baaaaaaaaack from the banlands. -
Its your mod go for it!.
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Nice! Why not add science in a can(because having to build expensive rovers plus a rocket to launch them is so 1980's)
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This is where you post a meme and someone else shall shame it. One rule keep it sfw.
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[Whitelisted] [Modded] Forum Minecraft Group
Kombat engineer replied to ZooNamedGames's topic in The Lounge
@Servo Sure ask sparky and join the discord. -
[Whitelisted] [Modded] Forum Minecraft Group
Kombat engineer replied to ZooNamedGames's topic in The Lounge
We need to build a KIEA.(a kerbal ikea) -
On this thread you can post memes about anything people do to be on a bandwagon.I will start it off.
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The Athena cannon uses a satellite(but you can condense it into a small targeting pod and somehow make it so you need a geostationary satellite to fire(with the actual cannon))(i actually play ra3) other than that Tesla weapons would also be nice.
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You could add AI that act like engineers with lvl 1 AI cheap as mulch and lvl 5 AI as expensive as the latest macbook.
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I like the idea of a self contained IRSU rover but why not add better(but late game/expensive) parts that are more efficient,powerful,etc.
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More probe size parts would be nice.
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[Whitelisted] [Modded] Forum Minecraft Group
Kombat engineer replied to ZooNamedGames's topic in The Lounge
Yes just don't touch axel. -
I agree. P.S @Carcharoth Can you add the Athena cannon/and the v4 (with tweakabale single/cluster warheads) from red alert 3 that would be awesome.
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Did somebody mention flamethrowers? nuff said! now we need turrets to launch disney bombs/tweakable payload types(because tweaking stuff is awesome)
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[Whitelisted] [Modded] Forum Minecraft Group
Kombat engineer replied to ZooNamedGames's topic in The Lounge
uggghh ok fine -
[Whitelisted] [Modded] Forum Minecraft Group
Kombat engineer replied to ZooNamedGames's topic in The Lounge
I quit the server -
[1.0.5][BDA 0.10.3.3] Tycho Orbital Shipyards weaponry
Kombat engineer replied to sashan's topic in KSP1 Mod Development
@sashan It should work may need recompiling. -
[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
Kombat engineer replied to Nertea's topic in KSP1 Mod Development
Only if NKD has support. -
[Whitelisted] [Modded] Forum Minecraft Group
Kombat engineer replied to ZooNamedGames's topic in The Lounge
Ik was also referencing the flood from halo