dvc
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Posts posted by dvc
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in the new version there is a new panel called "phase angles", so it's already there
Show me the screenshot, coz its nowhere...
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Exactly what I was needing! Is it possible to make it show your ejection angle too?
Where does it show it? Or do you have to already be in stellar orbit?
I cant find it either.
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AUTO LAND dont work at all. (not only map selection)
or
dont work at Bop
It doesnt work in experimental release. Stable is OK.
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For me it doesn't do that; it goes to 10000x just before starting the transfer and all works fine.
Same for me it does step betweem speeds. Just never selects 100k wrap
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AUTO LAND dont work at all. (not only map selection)
or
dont work at Bop
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Just have a look..
<iframe width="560" height="315" src="http://www.youtube.com/embed/G32PhBrR-aU" frameborder="0" allowfullscreen></iframe>
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I can enter but cannot leave crew module. It says Hatch obstructed.. hmm..
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Finally got it
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Patcher error
SetError: Couldn\'t unzip the latest update, do you have sufficient disk space? Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Ionic.Zip.BadReadException: Could not read block - no data! (position 0x00000000)
at Ionic.Zip.SharedUtilities._ReadFourBytes (System.IO.Stream s, System.String message) [0x00000] in <filename unknown>:0
at Ionic.Zip.SharedUtilities.ReadInt (System.IO.Stream s) [0x00000] in <filename unknown>:0
at Ionic.Zip.ZipFile.ReadFirstFourBytes (System.IO.Stream s) [0x00000] in <filename unknown>:0
at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x00000] in <filename unknown>:0
at Ionic.Zip.ZipFile.Read (System.IO.Stream zipStream, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1 readProgress) [0x00000] in <filename unknown>:0
at Ionic.Zip.ZipFile.Read (System.IO.Stream zipStream) [0x00000] in <filename unknown>:0
at ZipUtil.UnZipBytes (System.Byte[] bytess, System.String outputFolder) [0x00000] in <filename unknown>:0
at PatchClientGUI.UnzipUpdate (UnityEngine.WWW www, System.String tmpFolder) [0x00000] in <filename unknown>:0
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
You are trying to load data from a www stream which had the following error when downloading.
transfer closed with 230918019 bytes remaining to read
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Export/WWW.cpp Line: 968)
Bytes:0 tmpFolder=M2HPatcherTMP/WindowsPlayer4/
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) -
Do Kerbonaut minifigs count as art?
Left: Bill Center: Jeb Right: Bob
Behind them is my moon Mun lander.
Beastie Boys?
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Thanks again for your data, dvc, SasquatchM, toastar, and togfox1.
By the way dvc, does that attachment include your old data, or is it all fresh? I didn\'t notice any repeats at the beginning/end.
fresh...
btw render coming soon
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Fros7bite KERPOLLO Missions uploaded. Good to see you at 13-13.
nice to see you there. while i was mapping the mun someone nicked all my crafts ;]
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Between what time is the server up?
also could you give a DIRECT IP?
(dvc.name doesn\'t work..)
it should work 24/7. if its down i need to know about it and will be up asap.
direct ip is 78.129.251.217 but dvc.name should work
Current status: [glow=red,2,300]309 crew and 358 vessels[/glow]
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Sad to say... left it for a while... but it hit some mountain...
data attached
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I\'m running a mapping orbit right now of 2680/2970 Ap/Pe.
I\'ve orbited within 70 meters of the ground.
u crazy mothe.....
im gonna try again 80° 3200m. no mechjeb this time. ill run it for another 20 hours (i hope)
off to bed. nite all and see ya @13/13 mun camp ;P
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i had a go as well
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Ok this is a KSP Bug, Not a ISA Bug.
Mech jeb is reporting the same thing
Worth tellin r4m0n i think
Also, how do you merge datasets?
Ctrl+C -> Ctrl+V
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Mapping Update,
Well my 45deg mapping mission finished, I shifted it into about a 75deg orbit. I also have about 18 hours of polar data from my second mission.
Mission one Raw Data.
http://dl.dropbox.com/u/62434044/isa_RAM_Mun_Data.csv
2. Mission two Raw Data.
http://dl.dropbox.com/u/62434044/isa_RAM_Mun_Data%20_polar.csv
My Polar mission doesn\'t seem to Jive with my Main mission, I had seen the gaps in the data on my polar mission from flying a higher orbit and expected it to be in the lowland area. This was not the case.
Also The polar mission was actually in two parts, I got about two passes before the game crashed, then I got another mission that took some effort to get into position. These two missions have different prime meridians.
While I can probably shift these two datasets to match using a crater to line them up, It makes me suspicious of some of the early points in my main file(The first crash landing) I may omit these readings.
I\'ll make an update once cleaned this data up.
hmm.. its also in your data.. your starts from -170° and goes to 190° not -180/180 ... weird
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Moar data for the data crunchers.
I also made a map from all the publicly posted data I noticed.
(thanks dvc, SasquatchM, toastar, and togfox1)
FEATURE REQUEST:
Let it use different files than the default.
Nice work.
btw. ive looked thru all the data published (not your compilation) and found some strange data:
-26.02;304.99;1117.1-26.13;304.85;1109.2
-26.24;304.71;1098.6
-26.34;304.57;1129.7
-26.45;304.43;1239.4
-26.56;304.29;1389.2
its just tiny bit... just thinking how did he/she got 304° ? there was 190° somewhere else...
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What mods are you using if any?
Anything you want.
Basically you have to have all the parts XXX vessel is build from to see it in your persistence.
Currently i have 806 parts installed weighting 899MB...
...and it takes few minutes to load all of them.
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it times out..
it works here..
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Would it be possible to add an option to allow everyone to fly every craft and have it saved?
Say A, B and C are doing a joint Mun project, and A wants B to fly their space thingy to the mun from where he left off.
Im preety sure you can fly somebodys craft... but cant tell you how it works in practice.
come to my serv from signature and try to fly things which are already there ;]
hmm.. Try to build a craft use stock parts for compatibility (btw mechjeb is 'stock' for me leave it heading Mun and let me know..
..then ill try to land it. If I make it, and dont waste all the fuel I\'ll let you know and you will be able to bring it back home.
So thats the theory..
(make sure you update your save before starting and after leaving the game)
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Sorry if this has already been answered, but is it possible for the plugin to run on multiple vehicles at the same time to speed up the mapping process?
No unless you run two (or more) separate instances of the game... and then you have to merge both (or more) data files.*
*but I may be wrong
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I had this happen if I left mechjeb staying in e.g. prograde lock and the thrusters activated
I had it on.. but no RCS or any other fuel... im gonna blame mechjeb anyway ;]
[PART, 1.0.2] Anatid Robotics / MuMech - MechJeb - Autopilot - Historical thread
in KSP1 Mod Releases
Posted
I see you just click and install everything you see.
That panel is not part of MechJeb. And im preety sure its not r4m0n's either.