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JBrown247

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Posts posted by JBrown247

  1. 18 hours ago, CaptainKorhonen said:

    Thank you, captain obvious. Still doesn't change the fact that it's a problem with the game. It's not supposed to do that.

    So you add 50 mods to the game and say the game isn't stable because of the devs.... Something is obvious.... #derp 

  2. 2 hours ago, CaptainKorhonen said:

    If by "stable" you mean "it works like it's supposed to", then no, it definitely isn't. My main gripe with 1.2 is the UI flicker bug that basically makes the VAB and SPH unusable because it's so distracting.

    I suspect 1.2.1 will be the next stable release.

    the flicker is from too many mods....

  3. 16 hours ago, SuicidalInsanity said:

     

    @Jbrown247: yes and no. Things like the end game stuff - nuclear jet, scramjet, etc. could be considered OP, most of the rest of the stuff should more or less be inline with stock. Is there anything in particular you have questions about?
     

     

    I am probably just misunderstanding some numbers. Without having KSP open, I was looking at the thrust on the jets compared to stock. The rapier stock is around 400, while some of your engines were around 2,000 and unlocked earlier. I think I am missing something. I am an English professor, not a scientist lol. I think I need to play around with them more to understand what is going on. 

     

    Also, if the "OP" stuff is unlocked late in the tect tree, especially late in the CTT, I have no problems with it being "OP," because that is what the higher techs are supposed to be. 

    Great mod though. I have this and the MK3 installed. This is going to be a fun playthrough 

  4. Is this stuff OP? I mean it is cool, but I am just thinking it looks a little OP when looking at the numbers. Am I missing something? Also, this stuff should be integrated into the CTT a little better. 

    Not trying to be mean or anything like that. I think I am missing something or I might move these to the back of the CTT myself it needed. 

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