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KSP2 Release Notes
Posts posted by That_Other_Guy
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7 hours ago, TheRagingIrishman said:
Thank you. "You da real mvp"
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The links don't work?
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How do i make ELP use its old resources instead?
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A Suggestion : In the craft class maybe add a category for mining rigs/crafts?
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Maybe some info on the engines before i decide to download it?
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2 minutes ago, Galileo said:
can't force dx11 or opengl with this mod
Oh i see thank you. I'll just remove it.
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Hey i sent an impactor to mercury. But i came across this weird bug or glitch. There are these tiny lines everywhere? Did i install it incorrectly or what?
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Is this compatible with stock sized real solar system?
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On 1/6/2017 at 11:27 PM, Thrimm said:
You can still use it with the latest version of KSP, that is why it's not updated. I'll update it as soon as there is something new to add. Which might be sooner than you think
Oh i didn't even know, thanks!
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Please don't forget about this mod. I really miss it in my mod-list.
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2 minutes ago, JadeOfMaar said:
It needs Kopernicus, Windows, and maybe run-as-admin for the galaxy generator.
Thank you, kept running into this issue where my vanilla star system is blank, no buildings or terrain. Everything's working now lol just had to reload the save. Just a bit zoomed out and further back from the POV i'm use to.
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Hey what does this mod require to work properly? Please.
[1.4.x] Buckminster Kerman's Grand Designs v1.0
in KSP1 Mod Releases
Posted
EPL, Ground Construction, USI, OSE. lol