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Thygrrr

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  1. Thygrrr's post in Visual Glitching With Crafts 1.4.3 was marked as the answer   
    I am pretty sure this is related to the near and far clipping planes of the camera having changed in a recent version, which causes a crap load of z-fighting. I see a fighting even on non-coplanar surfaces, e.g. where the crawlerway mound meets the ground.
     
    As much as I love KSP, they really don't get the basics right yet, after all these years:
    Improper camera clipping planes.
    Bad Shadow Cascade values.
    No postprocessing stack (at least there is a mod for that).
     
    Well. I'm considering making this into a mod.
     
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