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Trakt

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Everything posted by Trakt

  1. Finally found the problem (that was an afternoon well spent ). There was a part underneath the port that clipped slightly through, making it think it was somewhere in the middle of the ship. So, yeah, I learned another thing I shouldn't do, but at least this time there was no Jeb stuck in a deorbiting command pod without a parachute Thanks for the help, my docking game got a lot of practice today.
  2. Thanks for the replies, but they don't even engage when they actually touch, without an angle (I put some better pics up). Tried to disassemble the station, dock with a small (5ton) module first, but it still didn't budge. I'll do some tests to see if it's a problem with the design (I think I read somewhere that clipping issues can make the ports not think they're on top of the rocket), but if it persists, I might deorbit the lot and assemble a new station already in position.
  3. Hi, I need some help with docking. I assembled a space station in Kerbin orbit, but now I'd like to tow it to a Munar orbit. The problem is, I can't seem to get my towboat to dock with the station: I get the docking ports within a meter, but the magnetic clamps don't seem to kick in. However, when I rightclick on the port and choose to decouple the node the magnets suddenly work and the station becomes the prud owner of a new probe core. What am I doing wrong? Pictures of try #63: https://drive.google.com/drive/folders/0Bzx5rWa7zB_rRUw5dXFMRktIaEE I'm only using Scatterer, Kerbal Alarm Clock and KER. Thanks!
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