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Iniq Myers

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  1. Hey all, new to plugins but somewhat seasoned in a variety of languages, just not recently practiced. I'm trying to incorporate VR support (specifically CV1) to KSP and have several questions. Primarily, I would like to know if it is possible to implement the native Unity VR support via a plugin, since I have tried manually setting the value of VR.VRSettings.enabled=true; , but it does not take (posting it's value to debug immediately after still reads false). I have tried launching KSP with -vrmode oculus but that doesn't seem to do anything different. If this is not actually possible, is the only other recourse to use a C# wrapper for OVR? (I tried SharpOVR but had my own set of troubles with that too). I've tried to modify the project by Vivero at https://github.com/Vivero/Kerbal-VR (not updated to 1.2) which uses open_vr and SteamVR to function, but also only ever worked on OpenGL, to no avail. When remembering that unity now has baked-in VR support I knew that would be the best way to go, but all tutorials talking about enabling vr in unity assume you are the dev with build access, so I don't know how difficult if even possible it is to have it enabled at runtime by a plugin. Thanks, Iniq
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