Yeah, I'm just a big fan of tinkering around with configs and see what I can tweak (and what I end up breaking). In any case, if it uncovered some hidden issue, then at least something good came out of it xD
That been said, what fixed it for me actually wasn't setting extinctionTint to 1.2 in the two topmost layers of the atmosphere, but setting extinctionMultiplier from 0.0 to 1.0. Changing the tint value on top of the multiplier fix makes clouds look curiously yellowish from high orbit (750k in the pic):