

Naf5000
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Spacecraft Engineer
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Naf5000 replied to Nils277's topic in KSP1 Mod Development
Love the wheels! Any chance of a belly-mounted variant? Low clearance causes... Problems, sometimes. -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Naf5000 replied to alexustas's topic in KSP1 Mod Development
I vigorously support this sentiment. This is wonderful. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Naf5000 replied to Nils277's topic in KSP1 Mod Development
Keep in mind you can transfer Kerbals from one part to another in stock by clicking on the EVA hatches. You could also use something like crew manifest to something similar with an easier UI. -
[WIP] Nert's Dev Thread - Current: various updates
Naf5000 replied to Nertea's topic in KSP1 Mod Development
I have this to say about my first test flight with MkIV parts: It was going very well until everything exploded. There was one survivor. -
[WIP] Nert's Dev Thread - Current: various updates
Naf5000 replied to Nertea's topic in KSP1 Mod Development
Exactly! And I'm proposing giving each side of the plate a generic set of attachment nodes to save on part count for the mod. There are many uses for simple sheets of metal. -
[WIP] Nert's Dev Thread - Current: various updates
Naf5000 replied to Nertea's topic in KSP1 Mod Development
Idea: Flat end plates for the cargo bays. With them, we could cap off the ends of cargo bays and use them as hangars on space stations. Give one side two 2.5 meter mounts and the other side, I dunno, six 1.25 meter ones. Flat adapter plates like that would also be handy for certain engine designs, so it's not just a single-purpose part.. -
[WIP] Nert's Dev Thread - Current: various updates
Naf5000 replied to Nertea's topic in KSP1 Mod Development
C.U.T.L.A.S.S. engine - Combination Under-space Toggleable Aerospike Space propulSion Engine B.R.O.A.D.S.W.O.R.D. engine - Big, Roaring, Ominously Adaptable Dynamic Space, Water* and Ordinary Really Dangerous engine *Not meant to function underwater. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Naf5000 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Okay, I've got a bit of a big request. And by 'bit of a big request,' I mean a pretty huge one. Custom textures for all the parts. I love these parts. They massively expand the things you can do with the MkII fuselage (I especially like the rover cockpit, wonderfully designed part). But the little seams where the stock textures are stretched or stitched together bug me too much for me to really feel happy using most of them. Even if you don't brew up custom textures I'll still use a lot of these because they are superbly designed, but still... Pretty please?- 1,520 replies
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Could you give a shot at career mode implementation? Fuel pumping is supposed to be disabled until you upgrade your buildings a little, but this plugin works by default. Thanks for updating it, by the way. I love this mod.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Naf5000 replied to Nertea's topic in KSP1 Mod Releases
If you click on the hatch on the bottom of the cockpit you can have kernels come out of there. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Naf5000 replied to Nertea's topic in KSP1 Mod Releases
I think sinking the 1.25 nodes further into the fuselage might look better. It also might not, of course. I do approve of aligned CoM and 1.25 nodes though, and the more rectangular bay could also come in handy for certain rovers I've got no way to transport. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Naf5000 replied to bac9's topic in KSP1 Mod Development
Feature idea: Vertical offset to allow for smooth-looking gull wings. The joints you get from rotating the wings leave awkward little splits in the wing. Minor detail, and not really necessary, but... Pretty please?