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Posts posted by münambulist
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Really loving these parts - only thing on my wish list would be a 1.875m hab with bunks and a lav in the iva - just want to make some space trailers.
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12 hours ago, DoktorKrogg said:
Just FYI: we'll likely be deprecating the construction ports in a future update and just using module manager to add the functionality they provide to the stock docking ports.
How will this work with multi-weld? All stock docking ports that are currently docked will weld?
It would be really nice to be able to individually disable welding on ports to allow for simultaneous welds without including all ports (which I do now by using only some weldable ports on a craft).
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On 2/10/2021 at 3:44 PM, maja said:
How fast your vessel slides without parking brake? Is it on slope or flat ground?
slope, with a slow slide before parking brake applied. Testing on the hills near KSC
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On 1/22/2021 at 9:56 AM, RoverDude said:
There's a custom Konstruction category added. This prevents them from appearing in two places and cluttering your toolbox.
Should the weldable ports be showing up in the Konstruction category, or somewhere else? I can't seem to find them anymore (have just started a 1.11.1 build but have a few other updated mods as well)Nevermind. Always remember to check your versions, folks.
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4 hours ago, vardicd said:
just rolling back to the previous version, which you can still download on spacedock restores recovery functionality.
Thanks for the advice - so 1.9.4? And did you leave SpaceTuxLibrary in place, or remove it from GameData?
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Is it normal for parking brake to cause a vessel to shudder rapidly once engaged? Is there anything I should be doing differently? Thanks!
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Anyone else seeing the magazines spontaneously fall off under acceleration?
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17 minutes ago, münambulist said:
Also seeing this problem of parts not appearing, I'll keep investigating.
Only parts showing for me:
Akita Bed (Akita_Bed)
Akita Cab (what the Akita_Wheel is titled for some reason)
Akita Command Seat (Akita_Seat)
Akita Core (what Akita_Cab is titled)
Cradle 2.5
Cradle 3.75
PAL Humpback Truss (PAL_Hump)
PAL Ladder (PAL_Ladder)
PAL Multi-Mount Truss Segment (PAL_Multimount)
PAL Truss (PAL_Truss)
PAL Wheel (PAL_MiniWheel)
Pal Wheel (PAL_Wheel)
Not Showing:
PAL_Claw
PAL_Counterweight
PAL_Crane
PAL_Forklift
PAL_Gripper
PAL_Magnet
PAL_Magpad
PAL_Stabilizer
Clamp-O-Tron Construction Port Jr.
Clamp-O-Tron Construction Port
Clamp-O-Tron Construction Port Sr.
Solved - I was using the SpaceDock version, which is hopelessly out of date (version 0.1.2!); when I downloaded the GitHub version (1.3.0.0) everything is grand.
On 3/17/2020 at 3:44 PM, Mr.Rogers113 said:Thanks for replying Roverdude. I took your advice and copied my KSP folder into a new location and deleted all the mod folders in GameData except for the ones you mentioned. I then launched the game in that folder, started a new career in sandbox, and verified the other mods I had removed were not present. The problem is still persisting with the Akita rover parts being present but not the construction ports and a handful of the crane parts. At this point, i dont think it is a mod conflict issue.
I was seeing the same issue - check that you are actually running the latest from GitHub, I was running the one on SpaceDock and it is actually out of date.
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Edit: problem solved, see below.
Also seeing this problem of parts not appearing, I'll keep investigating.Only parts showing for me:Akita Bed (Akita_Bed)Akita Cab (what the Akita_Wheel is titled for some reason)Akita Command Seat (Akita_Seat)Akita Core (what Akita_Cab is titled)Cradle 2.5Cradle 3.75PAL Humpback Truss (PAL_Hump)PAL Ladder (PAL_Ladder)PAL Multi-Mount Truss Segment (PAL_Multimount)PAL Truss (PAL_Truss)PAL Wheel (PAL_MiniWheel)Pal Wheel (PAL_Wheel)Not Showing:PAL_ClawPAL_CounterweightPAL_CranePAL_ForkliftPAL_GripperPAL_MagnetPAL_MagpadPAL_StabilizerClamp-O-Tron Construction Port Jr.Clamp-O-Tron Construction PortClamp-O-Tron Construction Port Sr. -
Can't seem to get tooltips to show for Portrait Stats - is there anything obvious I should be looking at as a conflict?
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6 hours ago, Nolen said:
I love this mod, awesome part textures! I am, however, unable to launch any vessels with these parts due to it causing a game crash.
Yeah, you'll have trouble with this in 1.3, and Porkjet's no longer maintaining it. You'll want to check this out:
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1 hour ago, Capt. Hunt said:
this looks cool, not having any hatches on the modules though is going to play havoc with rescue contracts.
I solve this problem with the claw. Or, more often, KAS and some docking ports. Makes for more difficult but rewarding rescues!
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2 hours ago, Beale said:
Rather than introduce a new tag or something for roman numerals ( Maybe something like [RN] ), maybe it would be best to add a setting to the mod, so you can go from launching Gemini 11 to Gemini XI, but the numbering is not "bound" to a project or anything.
That'd be perfect.
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Looks great! Would love an option for roman numerals instead of decimal.
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6 hours ago, sonic246246 said:
You probably want to post this at the new thread, here:
But the simple answer to your question is that you need a kerbal in a pod with EL enabled, like that command pod. It's showing that your build will never complete because your ship has no crew capable of building it, and the alarm errors out and triggers immediately instead of setting for infinite time.
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I also ran into a problem with 2.2.7, existing vessels with Metal and RocketParts tanks turned into Ore, and my SimpleConstruction ports failed to get RocketParts even after I switched the tanks back and gathered those resources. Reverting to 2.2.6 and reloading from an older save fixes the issue.
How does the adaptiveTankSelection work? Maybe an issue there?
[1.12.x] [BG] Planetside Exploration Technologies | Surface bases, NASA MMSEV, wind turbines & more! | v1.0.2
in KSP1 Mod Releases
Posted · Edited by münambulist
For anyone who doesn't want to uninstall KIS, you can always manually remove all items from the KIS inventory of any Kerbals you want to move into the inflatable habitat, and it will work fine. This error only blocks transferring a Kerbal if they have an item in their KIS inventory.