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Raptor kerman

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Everything posted by Raptor kerman

  1. Hey, I run a Mac mini updated to the latest OS X (forgot the name sorry), I recently bought a Thrustmaster T Flight HOTAS X, I plugged it into the mac and opened KSP. All the buttons work apart from the hat and the swing like button behind the thrust lever. However, the joystick and and thrust levers don't work. Even with the drivers converted using the Wine application. Does anyone knowledgable have an answer to this problem? Otherwise I've waste 60 euros... Also, I run 1.1.3. Thanks in advance, I really don't to have to sell this joystick...
  2. Sorry, made the thread as quickly as I could, I'll get proper pics and a better Kerbalx post later this evening.
  3. The Official Katalogue for all of RaptorWorKs creations. Kerbalx: https://kerbalx.com/RaptorWorKs My craft are Katalogued in several spoilers: Rockets, SSTO's, boats, Jets. More katagories and craft will be added regularly: This thread will be refined as time passes. Tell me your opinions and I'll love you <3 -raptor
  4. Agile is a single seater technology demonstrator, replacing wings with Big S elevons. Designed to be as agile as possible, this plane can top 17 gees. Download here: https://kerbalx.com/RaptorWorKs/agile
  5. @luizopiloto , I like that foil design, but from what I can see, once up on the foils, you have no rudder system in the water. About the multitude of control surfaces on each wing. They're the principle of the 'ladder' layout. You have maximum lift at the start of the take-off, but you're always foiling higher until you reach the limit of the layout (in my case 4 surfaces). I also took an idea developed by Emirates Team New Zealand in their ground breaking research on foils in their 34th America's Cup bid (see spoiler). In short, the foil is a dihedral, increasing natural stability, but also allowing the top of the foil to protrude the surface when the foil starts becoming over efficient. Thus slightly decreasing lift and making the foil (and boat) fly slightly lower. This basically made it an auto-adjusting foil. This kind of works in KSP, I'm still trying to refine it. I'll keep all of you updated on that!
  6. @Aerogav The 'ladder' concept is by far the most stable, but I dought it's the fastest. Right now, foiling is mainly for straight lines only, but i I can make an L foil like in the America's cup work then we should have something more manoeuvrable....
  7. Update, photo added. -This craft is my 1st foiler and is a proof of concept for a future SAR boat for capsules landing in the oceans. - It uses a 'ladder' foiling layout which means it almost always has optimal drag and hydrodynamics. - It tends to foil in a slight 'wheelie', I'm currently working on action groups for trim, this should come later today. -Top speed tested with 2 vectors instead of the Ramjets, Above 150 m/s this foiler becomes an ekranoplan utilising ground effect to skim the water, anything higher and the boat starts to fly proper at around 200 m/s. ENJOY!
  8. Sorry for the lack of photos, I posted this thread as quickly as I could, photos coming TOMMOROW. Along with more info... Stay tuned
  9. This mk2 hydrofoil takes off at 10 m/s and can reach 47/48 m/s with a bit of patience... https://kerbalx.com/RaptorWorKs/foiler Tell me your opinions and I'll love you <3 This is the 1st version, the downloadable version has an extra radial air intake for optimal efficiency
  10. Mk3 double deck cargo bay. The idea is, you put extra essentials in the lower deck or 'equipment baby' as I call it, in this case a mk2 LF tank, lots of monopropellant and a s*it tonne of batteries. Once this is done you make a floor out of the biggest rectangular wing elements. This should be touching the top of the mk2 tank* while still concealing it, giving enough head room for a lot of cargo! *This is juts for reference if you want a decently sized upper deck like here.
  11. I don't know if has been asked before, but is this mac compatible (even though you say it doesn't) if it really is not, is there a mac version somewhere? :))))
  12. RaptorWorks Kristmas katalogue HEAVY LIFTERS The Super Transporter http://i781.photobucket.com/albums/yy100/raptormodeller/screenshot8_zpssq5ls2nm.png Designed to fill a gap between the Mallard and the Stearwing A300, the Super Transporter provides UNRIVALLED flexibility within the heavy lifters. Featuring a highly innovative wing to customise take off and landing profiles with LEX, flaps, overawing airbrakes and moveable winglets! Stats: Minimum take off speed: 79.9 m/s Minimum landing speed: 65 m/s Top speed: 355 m/s max G tolerance: unlimited Range: A heck of a lot Service ceiling: 10 000 metres (unconfirmed) max crew: 2 Cargo capacity in tonnes: Can someone please tell me how you calculate this. Action Groups: 1-Reverse Thrust 2-LEX 3-Flaps 4-overwing airbrakes. ORDER HERE: https://kerbalx.com/RaptorWorKs/Super-transporter
  13. Hello all, I've been playing KSP for a while now, I find that the traditional QEWASD keys we use to control our creations are a bit weird to use. Since there are so many HOTAS style gaming joysticks out there, I wondered if they are compatible in KSP. It would make the game so much easier and might even add a new angle on realism, sorry, kerbalism. Thanks in advance! chomp chomp -raptor
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