InterStellarExplorerKid983
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Posts posted by InterStellarExplorerKid983
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I had a couple of picture of my Titan Class Crew (A Mk 3 SpacePlane that can carry 160 Kerbals to Mun all in on go).
1 picture with all 160 Kerbals on the Mun next to the plane.
1 picture with the plane in a LKO.
2 pictures with the plane on the runway (Taking off and landed).
If I find them I will put them up.
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I believe that they already have such as the arch on the Mun, Kerbal Face on Duna, or the Pyramid on Kerbin.
Hey just saying.
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The Idea here is to create SSTO. That may sound simple and easy and yeah it is but this will be challenging later on.
To complete this I will split into 3 categories:
Tanker: SSTO's that can carry fuel while not using that fuel.
Crew: SSTO's that can carry Kerbals .
Cargo: SSTO's that can carry cargo onto another planet, moon, and/or orbit.
Another thing is destinations. The farther the destination (Ex: Laythe) or harder to capture (Ex: Eve), the higher the challenge is worth.
These will be base on points.
These are the points for all SSTO's:
Every unit of liquid fuel that is used is worth 1 point.
Every unit of oxidizer that is used is worth 0.5 points.
Every unit of monopropellant that is used is worth 1.5 points.
Every unit of xenon gas is worth 3 points.
These are the points for Tankers:
Every unit of fuel listed above that are not used.
These are the points for Crew:
Every kerbal taken is 10 points.
These are the points for Cargo:
Every ton is 15 points.
P.S. the cargo has to be dry in order to count as a Cargo SSTO and you can combine them.
I wish to all a good time and good luck!
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13 hours ago, 64Bit said:
"İn Kerbal Space Program when you have a touchdown they disappear"
They only disappear when the ship completely stops. This is to prevent and sort of damage or complications like flipping.
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Today I finally made a working Mk3 SSTO. I was so excited because I been working on making a Mk3 SSTO for 8 months. It was so frustrating that a sometimes get a little ... I don't ... agitated.
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Try to make an 2 encounters before reaching the first encounter.
It's possible, but difficult.
The trick is that after the first encounter, there is another set of close encounters (Those gray/white arrows that show the distance from you to the target aka a planet and/or moon)
If you don't see anything or don't know what I am talking about, go to your settings and set your Conic Patch Limit to max (6) and Conic Patch Draw Mode to Dynamic.
For more of a challenge you can do 1 or more of these ideas:
- Escape with the same or different planet/moon.
- Orbital break (get into orbit from an escape trajectory)
- Pick up
- Drop down
The trick to do the first 2 is to focus on the planet/moon, if the orbital path is behind the planet/moon's direction of orbit then you'll speed up and the same thing doing the opposite.
Please reply if you are having problems or have other ideas.
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Hello
I first found this game on youtube (like most games I play) and ever since then I have never gotten off and played 1000+ hours on it and now I just join the community and now I hope to join you guys in discussion, give you ideas, and help you.
Thank You
Jool Tube: Archangel mk2!
in KSP1 The Daily Kerbal
Posted
I watch it and I like but I got an ssto that can carry 160 kerbals.