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freibuis

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Everything posted by freibuis

  1. oh crap I may have broken section 5 of the rules of this forum http://kerbalspaceprogram.com/forum/index.php?topic=8950.0
  2. done. may the 0.16 release be with you!
  3. oh how about raising the price based on point release lolz .15 $15 .16 $16 .17 $17 full game 1.0 $100 lol
  4. oh I can get to the moon and its over kill. again not the point I have very efficient lifters infact I am currently lifting 30 tons to the moon with tons of fuel left. my goal is landing 120tons on the mum/minuns soon. but I need. so with that math I am going to need at least 80tons for the trans stage. I think I could get the lifting stage to about 400tons. this would mean 600 tons in total. The orignal lifter was a proof of concept in lifting with large amount of engines. my latest version has 90 engines I will be posting this soon when I can get a decent frame rate to take a screen shot. btw below is one of my effient desgins that can send 30 tons to the mum
  5. I would like to remind you its not about efficiency its about raw lifting capicty. which means alot of engines. alot of engines means moar fuel. moar fuel means moar weight. So yes I could make it more stream lined. its about the engines under it. if there was a better way to drop empty fuel tanks I would. atm any method of droping fuel tanks ends up colliding with the lower parts of the rocket. this is because the ejection doesn\'t eject outward far enough any more I am currently designing an 81 First stage engine. and because of this the game is unusable. so much so I broke from my rule 'only stock parts' and added only Mech jeb is allowed. This is because I can not control the game when it runs at 1 frame every 2 seconds. One side effect of have mech jeb I have now have stats. drag, start weight end weight etc. ;D we all love stats dont we. I have a goal of getting 120 tonnes landed on the mun
  6. Guys Agreed being more effienctient is better... but my designs are about liffting heavy objects.. this requires huge amounts of lift. I can get to the mun and back on half of the size.. but thats not the point. I want to lift large mass this requires moar engines... and moar engines require moar fuel
  7. define effcient, having about 70ish engines (thats the goal) makes it hard to get any FPS in any configuration.
  8. does any one know how to get moar FPS. I am building a 80+ engine lifter Stage but I cant even launch because the lag of 1 frame about every 10 seconds.. I droped the count back to about 60ish engines for the lifter stage but I get about a frame a second. when this happens I loose access to the altimeter and other gages. this makes it impossible to know where you are. I am not sure if this is a bug or if the program cant handle some many physic\'s any way I will try to get screen shots.. lagg makes it impossible
  9. good.. [me=freibuis]walks slowly out of the door, backwards... just before waving his hand in a jedi pose. he say ' this not the game you are looking for'![/me]
  10. I would like to build bigger. but in the process I will need to build a bigger machine
  11. I forgot to mention that I have 63 engine first stage design. but every time I go to launch it. the game crashes. I also have to turn down the graphics to there lowest setting. but still no luck. my core I7 2700K cpu spinning up big time!!!!
  12. some sick stats. 500m/s at 5km height.. now I throttle down to 75% until about 25km+ to conserve fuel otherwise energy is wasted to drag I was to slap on the detachable fuel on the side of this I can get the first stage into moon orbit with no need for the 3rd stage on this design.!!!!
  13. ok here is new design. Heavy lifter. all Stock. 1st stage 7x6 Gimble + 7 Non Gimble = 49 first stage engines. no boosters. (yet) 1. Heavy Lifter Stage This does not show the Detachable fuel tanks stage (6x4) 2. Earth Trajectory -> Moon orbit Stage I tried to make this stage as relistic looking as possible with stock parts 3&4 Lander & moon take off stage I have so much fuel left over that I could actually make it back on the lander stage!!! This is a screen shot on the moon.. I wasnt watching what I was doing. broke a couple of legs off. because I put heaps on I was all ok
  14. absolutely correct.. was a stupid Idea infact I dropped that stage in favour of detachable Fuel tanks.
  15. thanks all I feel warm and fuzzy in side.
  16. sorry for the multple replies.. this forum is broken it only lets me post about 30 ish chars before it fails with a 500 internal errors showing the new booster stage These where my first base designs... I will post my new ones in the next couple of days.. just need to sprouse them up with the new 0.14 engine,. lets just say 49 engines the first stage stage 42 are Gimble and 7 High thrust,, no need for SAS.. and it lifts pretty quick and chews throw the fuel
  17. Then I revised this the previous one with this one.
  18. Hi there.. here is my firstsecond third ok maybe 1oth design... basic rules.. no mods this was my first in the idea of lifting a heavy object into orbit/Direct Moon shot(not using slingshot). I could not used gimble rockets as the weight was to much and I needed lift. so it did not aim well... ok here it is. 3 Stages (18 Engines + 6 boosters main) stage here is the image of the end of the first stage. I can usually get this to the moon. more on next post
  19. Long Time Reader First time poster. The Ego has landed! Firstly, I would like to thank the devs for a game that I have wanted to play for some time. I would like to thank them the many hours they have save me from doing the same. Thank you. what a brillantly thought out. Part Emulator part simulator part Arcade-ulator. Now that aside. This is now my second addiction. the other game will be nameless for now... lets just say its called 'space crack'. those who know will understand will know what I mean, so one big salute from commander Freibuis.
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