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HumanEnigma

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Posts posted by HumanEnigma

  1. 24 minutes ago, FreeThinker said:

    mm, there is a deeper balance problem here. The problem is that in Near Future technology, all engine require 2000 less power than they realistically would. If you start to power rockets with KSPI solar power that require a lot less power, it could become highly overpowered. To make it fair I would have to pretend the sun generate 2000 less power energy, which would of course defeat the whole purpose of the solar power station, but if left alone the amount of power generated is much more than any reactor can. I have to think up some solution .. any ideas?

    You could go the other way and increase the electrical power requirements for the NF engines. Or you could leave it to the player as there are other mods that do not balance well together. If I think of something else, I'll post the idea.

    24 minutes ago, FreeThinker said:

    No idea why you think this is the case. It works immediately after activating transmitter for me. The animation is completely unconnected to the transmitter/receiver functionality

    Regarding the FELA, I'm talking about using it as a data transmitter, not as a power transmitter. For example, for my solar power satellite, I only get partial control of the probe core without either a relay or doing the test rotation animation on the FELA.

    If you like, I can make a video to demonstrate the issue.

  2. 6 hours ago, FreeThinker said:

    Well that would certainly strange, it it would. Are you sure you have enough radiators because it efficiency  to generate power depend for a large amount of it ability to lose waste-heat. Could you create a screen dump, all relevant subsystems visible

    With v1.11.15

    FsDUqwv.jpg

     

    With v1.11.17

    Mguynqp.jpg

     

    As you can see, the efficiency is still higher in the second image, but the power is much lower. I used your craft file for the test, except that I put in a longer truss section so there was no clipping of the radiator into the solar array. I do have many other mods installed, but the only change between the two images was the version of KSPI-E.

    As a side note, it appears that the radiators are under powered relative to the solar array (yes, I have NF Electric installed) since I was at >2Mm but the craft would overheat and explode if left long enough, but this is the example craft you posted earlier in this thread except for the length of the truss. Even in the current version of KSPI-E with the greatly reduced power output of the solar array, it will still overheat and explode.

    Also, did you notice my earlier bug report about using the FELA as a data transmitter requiring that you do the test rotation before it can be used? It seems that KSP thinks it must be "deployed" before use since there is an animation module in the .cfg before the transmitter module.

  3. 11 minutes ago, FreeThinker said:

    Do note there is a stock bug / persistent rotation bug that causes parts of your ship to explode at startup when too close to the sun for a 1/50 of a second they are subjected to intense solar radiation (because shadows take at least a second go get into effect), so I suggest not to get closer than 200.000 km

    I've not had any problems with anything overheating when i switch to the vessel. I tested it extensively with a lot of saves further out just in case. I think I have sufficient cooling for everything else to handle a moment under direct sunlight. I also was careful to choose parts with high temperature tolerances for as much as I could. I believe the FELA is the worst at 1800K. I have had random problems with warp causing the FELA to explode, but I only needed to use warp while adjusting the orbit.

    On a side note, there is a bug with the FELA forcing you to "deploy" it before it can be used as a data transmitter. You "deploy" it by doing the test rotation animation. I assume changing the order of the modules in the configuration would resolve the issue as there is no issue with the medium rectenna transceiver.

  4. 1 hour ago, FreeThinker said:

    It's difficult to see what it is made of, but I guess you scaled it up to 20m diameter

    Yes, 20m for most of it. It is a solar satellite based on the large solar array scaled up to 20m. It also has a folding warp drive and 6 EM drives around the center of mass after losing the boosters. It has 8 of the wrapped microwave arrays being used as radiators. They are not scaled up. I can get it close to 100,000km altitude to the sun with the solar array being the critical component for temp.

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