halosos
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Give Minmus a very VERY thin atmosphere
halosos replied to halosos's topic in KSP1 Suggestions & Development Discussion
Check the edit i made, Kasuha said it could be something like cryovolcanism emanating from the ice -
Give Minmus a very VERY thin atmosphere
halosos replied to halosos's topic in KSP1 Suggestions & Development Discussion
Much better explanation! Editing my post... -
Give Minmus a very VERY thin atmosphere
halosos replied to halosos's topic in KSP1 Suggestions & Development Discussion
If it had oxygen, which I don't think it should. -
Folders for Saved Vehicles
halosos replied to gGATORr's topic in KSP1 Suggestions & Development Discussion
I Agree, I have far too many crafts in my VAB folder, and often pick the wrong one when launching. -
Give Minmus a very VERY thin atmosphere
halosos replied to halosos's topic in KSP1 Suggestions & Development Discussion
While its not a sphere, the atmosphere would fill the flats, like a ghost of an ocean! The atmosphere would be too thin for landing, making Minmus no less hard to land on -
Give Minmus a very VERY thin atmosphere
halosos replied to halosos's topic in KSP1 Suggestions & Development Discussion
No benefit, exept mabey some science, it just looks nice, makes Minmus more interesting. Something doesn't need a landing/flying benefit to be there. -
I think These two planets need a thin atmosphere. For Minmus, I think the atmosphere needs to be about 5Km in high, and the same colour of the ice lakes. So the mountains rise above it. In terms of how it would look, I think it would look a bit like a fog. It would just look nice, maybe even have it registrable by the pressure science module. A bit of editing to give an idea what I think it should look like. Edit: Kasuha gave a better description on what it should be, scientificly.
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what are you? insane?!
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Damn you to hell ;-; you raised my hopes faster than Jeb on a SRB and then made them drop just as fast :/
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last page? not any more
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When you have many flights in progress, it would be nice to make a folder and just drag a bunch of flights into it, so you can find what your looking for more easily. kinda like the layer grouping option in Photoshop. that way, you could have hundreds of flights, but not a massive list in the tracking station.
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The idea is that at the edge of each SOI is 2 smaller SOIs that when a craft is in, its treated as though its in orbit of the parent SOI. LSOI (Lagrange Sphere of Influence) will act as part of both the SOI of the moon and planet, making the speed to retain an orbit faster or slower. If my understanding of the KSP engine is correct, then this would not be too hard to implement. you would simply have 2 SOIs with there centre of gravity way off, and that centre of gravity would be lower or higher depending on what LSOI its in. For technical reasons it would jut be L1 and L2, but that would be enough for a whole range of new mission types. When in each LSOI you would have to make your velocity the same of that of the SOI your in, in order to remain there. This post is probably going to get deleted because its about Lagrange points, but I would like to see the opinion of someone who properly knows how KSP works. Like I said, my understanding of it, it should work, but I may be wrong.
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(Request) Help on a designing a interplanetary lander.
halosos replied to halosos's topic in KSP1 The Spacecraft Exchange
the lander was built and sent into orbit, its pretty much the same design aside form a bit of extra RCS fuel, and a different docking port on the top Here is the transfer stage, lander and science lab ready for the duna transfer window in 3 days -
(Request) Help on a designing a interplanetary lander.
halosos replied to halosos's topic in KSP1 The Spacecraft Exchange
Thanks guys, you have helped the my first manned duna mission become a success!