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Posts posted by Doctor_E
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1 hour ago, Galileo said:
The textures have changed ALOT since page three. That was quite a long time ago
Do you have any other textures lying around, or do you know where I can download some? I don't really care for the one given (no offense).
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Can anyone tell me what's going on? The Jool System looks really weird, and looks nothing like the beauty shot on page 3.
(or am I just being stupid?)
Output Logs: https://www.dropbox.com/s/vcsk2okykjngkfy/output_log.txt?dl=0
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Thanks for all the responses. I guess it was a case of the COM and COL being incorrectly shown. I had to drag the wings back only a little bit farther than I had *sigh*.
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I've been designing this SSTO to go to Minmus for the past few days, and I've encountered a problem that I just can't seem to solve. Even with the center of lift behind the center of mass, the plane flips over upon liftoff like the COm is in front of the COL. Does anyone know what's going on? I've tried everything and it doesn't seem to work.
Craft File: https://www.dropbox.com/s/vt720udwauxqzkg/Minmus Aircraft Mrk_ 2.craft?dl=0
Mods needed: OPT Space Plane Parts
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The Planetary Base Systems shaders are bugged by the way. Most parts don't reflect at all, and the cockpits have overlapping textures and the entire thing reflects.
Just thought you'd like to know
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16 hours ago, Galileo said:
Well, you can't have the BoulderCo folder in your gamedata. Just use what comes bundled in GPP. Any visual mods outside of the bundled SVE will not work. This includes the default EVE configs.
Ah. Completely forgot BoulderCo was a part of EVE. Works fine now, I just have to wait around 5 minutes for the game to load. Thanks!
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4 hours ago, Galileo said:
post your logs and a pic of your gamedata folder. If you are not seeing clouds in the main menu, thats normal. you have to go in game to see the clouds
Which logs specifically?
Edit: I'm stupid, sorry. Logs: https://www.dropbox.com/s/gk9u7pueqefgy3n/output_log.txt?dl=0
Here's my gamedata folder (and no, the clouds don't show up in game):
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I can almost guarantee that this has been asked before, but I cannot get SVE and EVE to work with this mod. I've installed the included visual mods, and they do not work what so ever.
If this has been solved beforehand, please link the page it was on. Thanks!
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5 hours ago, Climberfx said:
Download from their GitHub:
Sweet! I don't know why I couldn't find that. I was searching for around twenty minutes to no avail. Thanks!
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Please excuse me if this has already been asked.
How am I supposed to install this mod if TextureReplacer isn't updated for 1.2? This mod looks gorgeous and I really want to use it, but from what I'm reading, TextureReplacer is an essential part. Also, what about installing the shaders for a supported mod (in my case, near future solar and spacecraft)?
Cheers!
My most wanted feature: Free Rotation on EVA
in Prelaunch KSP2 Discussion
Posted · Edited by Doctor_E
I never understood why this wasn't in the original game. When on EVA as a Kerbal, you could never press Q or E or whatever to rotate a Kerbal on their axis (along with the camera). This made EVA's a hassle to get the proper orientation you needed, since you'd have to work around a camera that was perfectly oriented with Kerbin's pole. Please Devs! Hear my call!
TL;DR: Give Kerbal's a freely rotating camera when on EVA like in Space Engineers.