It most likely can. But I'll need to look into what's causing it. Can you post a link to the mod that causes this and an example situation that I can try testing with?
A hard cap on the EC usage to initiate would be nice just in general.
I've got a LB-100 ship in the stock system orbiting Kerbol at around 5Mm that takes 490,000 EC to turn on. I actually have a separate 'Jump Start' ship that docks with it that is mostly the 30 tons of batteries it needs to initialize. I figured that was just part of the mod. ¯\_(ツ)_/¯