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Amus

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  1. Fine job and idea ye've got here and it seems to be coming off rather well. I hope ye work out the 'home screen' issue (where it doesn't show KSC or any of the buildings that you can select) because what that also means is you can't upgrade any of the facilities in a campaign game. I prefer to play it that way, over a true sandbox, meself. Apart from that and some of the more technical issues that have been mentioned already, by folk who are probably more clever than I (the frequency of rather exotic orbital planes and whatnot) that i'm sure have more to do with the randomness of a random generator than anything else, it's looking good. I hope ye keep at it and someday my lil green dudes might actually have someplace to go with their shiny new FTL capable ship. On a side note, I did notice one more glitch/feature (tho i'm sure i'm not the first) You can indeed integrate a generated galaxy into an existing save... but any flights that were in progress (including landed bases) will be re-positioned to completely random planets, stars, etc. Likely because of the program's reuse of existing data to generate the new systems. It was interesting and provided a quick way to peek at far flung star systems tho.
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