AlekM
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Hi, gentelmen, I'm not quite so patient as to create a pull request. A minor patch to have SSTU Apollo pod work would be to add it to Avionics.cfg, like: // FIXME do this for anything else Apollo sized @PART[FASAApollo_CM|Mark1-2Pod|mk2Cockpit_Standard|mk2Cockpit_Inline|B9_Body_Mk2_Cockpit|B9_Body_Mk2_Cockpit_Intake|B9_Cockpit_M27|B9_Cockpit_MK2|B9_Cockpit_S3|B9_Cockpit_S2|FASAGeminiBigG|FASAGeminiBigGWhite|XOrionPodX|XOrionPodXbb31|LazTekDragonV2|MK2VApod|GuidanceStart4m|SSTU-SC-B-CM]:FOR[RP-0] I've added the |SSTU-SC-B-CM , can someone please add this to the repository?
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Hi, I've installed RP-1 on KSP 1.3.1 as per Bornholio's goldenspreadsheet. My problem is that in the VAB I can only configure the tanks for kerosene or avgas. Also the procedural SRB shows up as using solidfuel and tanks want to be filled with LFO/OX. Still the aerobee engine wants to use Aniline etc. Is this something related to RO or RP-0/-1, or rather a RealFuels issue? KSP.log : https://drive.google.com/file/d/1gSLNSexGjU3wNJg6mDbcxoMNdhNafPn9/view?usp=sharing
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I had some nullrefs caused by ProceduralFairings v3.20, I updated to 3.21 and they don't pop up anymore, yet the problem described, persists.
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I'm using 1.2.8 Kerbalism
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Hi. I'm using the latest CKAN Kerbalism with KSP 1.2.2. I launched my first commsats and they have enough electricity when being focused as active vessel, but in timewarp outside, their power gets drained. What am I doing wrong? BTW, I have RO/RSS/RP-0 with RT but without TACLS.
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
AlekM replied to Whitecat106's topic in KSP1 Mod Releases
Actually I guess that is fine, since Principa would control the gravitational drifts, and Orbital Decay will apply aerodynamic drag and radiation pressure. If it was the other way around, we'd have gravitational drifts applied twice, which wouldn't be accurate, right? -
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
AlekM replied to Whitecat106's topic in KSP1 Mod Releases
Will this mod, in its current state, work well with Principia? I noticed it has some n-body related activity, so would some effects double when used with principia? -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
AlekM replied to Starwaster's topic in KSP1 Mod Releases
@Starwaster I just have "Effective Spaceplanes", and that's where mk2 spaceplane parts are. The mk2 cockpit shows it will tolerate 2500K.- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
AlekM replied to Starwaster's topic in KSP1 Mod Releases
I didn't touch CoM, since Mechjeb had no problem holding +15deg pitch attitude, which didn't help by the way.- 5,917 replies
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Uhm, I can't get 'landingMoon' contract to spawn. I doesn't appear in the mission control as unavailable. I did the 'first_MoonFlybyUncrewed', which is the requirement. I have +800 rep. Relevant (I think) mod versions: KSP 1.2.2 RP-0 build 54 Contract configurator 1.22.2 What should I look for as a cause?
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
AlekM replied to Starwaster's topic in KSP1 Mod Releases
It is an RP-0 career game. The parts are clearly described as "rated for LEO reentry" and I've seen them work in peoples videos (like Cosmonaut Crash on YT). I know I could change the Thermal settings, but I'd like to keep it realistic. I tried shallow reentries as well as steep, to no avail.- 5,917 replies
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