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Space Reptar

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Everything posted by Space Reptar

  1. Yeah i thought about that. But as it would be my first project, I would probably make an absolute mess of it. I want it done right. Also i think you care a bit. Otherwise why would you venture into yet another discussion on multiplayer, and read through it?
  2. So so long as you don't try to do anything multiplayer, multiplayer works fine? What about when your own station blows up as you approach it? Is that because player 2 has changed it in the past? Yeah quick loading would be tricky. But revert would be easy. Just don't go back in time when you revert, the ship is reverted but the time line is maintained. Call it a test flight or something. I disagree. I mean i get it would create chaos with mods. but there's so much left undone multiplayer wise. Think of our kids man. Do you really want them growing up in world where real KSp multiplayer doesn't exist? No competitive career mode where you bid on contracts to mine rare ores on moon x. ect ect. OR co-op where you share science and resources and work on completing contracts together. I mean if any one of us sat down and thought about what MP could have, they could easily come up with a half dozen ideas that are just too hard under the current model. In the mean time i'm definitely going to take a look at the link to github thing. No Kabooms is a good stop gap. thanks for the tip. And I don't think that KSP's multiplayer development should be throttled by time warp addicts
  3. Does anybody now of a Multiplayer MOD that isnt DMP? One that scraps the use of the 4th wall breaking and game breaking timewarp for something a bit more realistic like a warpdrive part? It wouldn't have to work scientifically correctly. It wouldn't use a fuel source, It's free like the timewarp. but you don't get extra Delta V out of it (works kind of like the current time warp, but its limited to only that ship). you still have to plot an encounter (the current magic blue line things would need a bit of a touch up) currently it feels a bit weird to me with time warp. The ship is effectively paused while you aren't controlling it, then it blasts to its destination instantly when you're ready. how about ships just travel faster that way you can set the encounter up then forget about it for an hour (or whatever, obiously depending on distance and the power level of the part you are using it will change a lot) and move on to the next task, then when you check back the ship has made actual real progress, ie its not in the same god damn spot as it was a couple hours ago. Now as for mining resources or waiting to launch for a rendezvous or what have you. Maybe you can still warp time a little bit if you're at KSC or some other base not enough to get weeks into the future or anything just enough that you see out a day without having to wait, then just sync up. way less syncing then so less random exploding space stations.... right?
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