Please forgive the messiness of this post, I can't remove quotes for some reason, and I'm not downloading a new browser for one thread.
Anyways, that aside, I play with TACLS installed, so I feel turning off G-force would be hypocritical.
Guess I just need to make sure to deep freeze my Kerbals before launch.
(I find rocketry too easy without heat and g-forces. Scary as it is, plasma trails are kinda beautiful)
I will admit, I saw the portrayed use as an expensive confetti cannon... But I also jumped straight to contemplating merging one into my orbital shipyard design as a first leg in interplanetary transfer.
I'll just dive in and see how it works for my intentions. Once "Three Rocks Base" is fully assembled I'll report how it does.
I have two quick questions before I toss this into my soup of mods:
1-Does the recoil of an orbiting drive take attached masses into account?(ie. If I anchor it to a Type-E with KAS, will it acknowledge the 100s of tons attached to it?)
2-How're the G-forces? Will non-frozen Kerbals get liquified at launch?
I've plugged in a good number of mods, mostly base building and stuff to aid that(why I added this one). But none of the others are missing textures, just this one. In fact this is my first ever problem...
I don't know why but the textures have gone a bit mad in my save(ie. the docking port is a solid, uniform, eye-searing, neon green)
I admit to being very new to KSP modding, so any advice on what's gone wrong would be appreciated.