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Clubbers

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Everything posted by Clubbers

  1. Hey guys, I've ran into a little bit of an issue with one of my favourite mods, SSTU. In the parts that include SAS control, it gives you full SAS access, even in the early game. After looking around in the files a bit, I figured out how to alter the SAS permissions for each part. But, this would cause me to have to do this each time I progress to new probe cores, justifying increasing the SAS permissions. I was wondering, is it possible to increase the SAS permissions through upgrades in research, much like you can increase other settings on some parts? If so, an example would help a ton if you know how. Thanks, and have a great day!
  2. Okay, will certainly try switching the craft type. Didn't know you could do that! I do have a pilot onboard in a lander can, does look a bit like an octo though... It's actually a lander can, sorry I didn't clarify that in my post. Thanks for the input though.
  3. Hello. So I was playing KSP the other day, and suddenly noticed that the tourist travel itineraries were not checking off or fullfilling, though they have in the past. I think it may be because of one of the mods I downloaded recently. So, my most recent install, FAR, I removed from the Gamedata folder, though it did not fix the problem. Here are the pictures of what is going on: http://imgur.com/a/3XtIB I had them all on, but it treated it as if the tourists were not there. This was the case for all parts not just suborbital spaceflight, as well as in other missions. Here is my output log: https://www.dropbox.com/s/un0vuxv48l3islw/output_log.txt?dl=0 I am playing on 1.2.2.1622 (x64) and have quite a few mods. They include: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 B9 Part Switch - 1.7.1 BDArmory - 0.11.1.6 Community Category Kit - 1.2.2 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 Contract Configurator - 1.22.2 Contract Pack: Grand Tour Contracts - 0.1.10.2 Easy Vessel Switch - 1.2 Ferram Aerospace Research - 0.15.7.2 Firespitter - 7.5.1 Interstellar Fuel Switch - 2.4.3 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Engineer Redux - 1.1.2.8 Kerbal Joint Reinforcement - 3.3.1 Kerbal Inventory System - 1.4.2 KSP-AVC Plugin - 1.1.6.2 MarkIVSystem - 2.3.5 ModularFlightIntegrator - 1.2.3 Docking Port Alignment Indicator - 6.5.2 NearFutureConstruction - 0.7.5 NearFutureElectrical - 0.8.4 NearFuturePropulsion - 0.8.4 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.2 PartCommanderContinued - 0.1.1.1 Kerbal Planetary Base Systems - 1.4.2 PlanetShine - 0.2.5.2 QuantumStrutsContinued - 1.7.0.1 RetractableLiftingSurface - 0.1.2 SpaceY Expanded - 1.3.1 SpaceY Lifters - 1.16 StageRecovery - 1.6.8 StationPartsExpansion - 0.4.3 SXTContinued - 0.3.7.1 Trajectories - 1.6.6 Kerbal Alarm Clock - 3.8.4 TweakScale - 2.3.4 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.9 This is what happens when you go ham with ckan... Feel free to tell me to delete useless mods! Thanks!
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