techm
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
techm replied to Galileo's topic in KSP1 Mod Releases
The difficulties of having two incompatible graphics APIs... I get where you're going, the hardware should uncompress and display the DDS fine, but the API won't let you (yet)- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
techm replied to Galileo's topic in KSP1 Mod Releases
Thank you very much though! Still loving 2.0.2- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
techm replied to Galileo's topic in KSP1 Mod Releases
Hmmm... does not appear to be working so well, don't recall Kerbin being yellow and Mun being Moireed Edited because pasting a picture apparently didn't work.here's screenshots of what I mean: http://techm.ca/temporarystuffs/Screen Shot 2017-03-15 at 8.05.16 PM.png http://techm.ca/temporarystuffs/Screen Shot 2017-03-15 at 8.05.23 PM.png How does one get a picture into this forum anyway?- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
techm replied to Galileo's topic in KSP1 Mod Releases
Thank you Mac user here, I'll give it a whirl. Also - you forgot to link it in the OP, still goes to 2.0.2- 1,019 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
I actually think you're striking a nice balance here, I quite like your vision thus far. You're having a good time - and achieving good results - with your planet making. Been some good collaboration in discussion also which is productive. There's something to be said for a sanity check too.. questions like "Do you guys think it's too crazy if I do this or that" are viable questions to ask. Sometimes it takes an outside view to make a project the best it can be. But as Galileo says - ultimately it's your mod and you can do whatever you like with it- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
BWAHAHAHAHAHA oh my goodness.. that's insane... So that's what happens when you divide by zero! I love this game. Maybe an ocean of liquid hydrogen?- 2,453 replies
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[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
techm replied to RaendyLeBeau's topic in KSP1 Mod Releases
Just flew your Sigma pod up to my space station. Looks great and works like a treat! Love the IVAs too :). Look forward to seeing more of your creations- 183 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
I'd probably try to do that deliberately XD- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
Yeah but in my case it was no biggie I already got a replacement up there. It makes perfect sense as to why, and no Kerbal was harmed. Can't have lively development without some hiccups . It would be hilarious if my probe ended up somewhere weird just drifting around. Fortunately my missions in LKO, on Mun and Minmus are unaffected. Anyone with a lot at stake would likely not be using mods that aren't set in stone, I would imagine. I really do like this update, it's stunning to look at- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
Just loaded up the new version, looks lovely, the new additions are great! Thanks also for tidying up the orbits and the physical parameters make much more sense now. Olu'um's accretion disc looks great! Thela is gloomy (in the best way). Only issue I had was my probe orbiting Olei has ... vanished from existence XD. No worries, I'll just send another one. Great work, thank you again. Addition - Telos and Volux might need a check on their physical parameters as well.. and I replaced the probe in orbit of Olei a perpendicular inclination was a neat idea- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
Ah cool! I wasn't sure if that was a thing or not. Lets the stellar neighbourhood be more interesting for sure. Thank you again, can't wait to try the new version- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
Sure! nice to have stories to go with your planets- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
Congratulations on what looks like another awesome release, downloading now. The accretion disk around Olu'um looks enticing ... I would definitely say please do not add a black hole into the Kerbol system... the gravitational disruptions would destroy the system lessening the immersive awesome, and not to mention destroying or ejecting planets (not sure if that is a thing in KSP?). You may want to try messing around in a program like Universe Sandbox to try out how the orbital dynamics would behave over time to watch for potential orbit shifts or collisions/ejections in general.- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
Awesome! and yeah, I'm really enjoying it! Hard to remember to play the game, I keep staring at the lovely planets! Mission plans all over the place- 2,453 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
techm replied to Gameslinx's topic in KSP1 Mod Releases
Hello Gamel0rd1, I have to say, I love this mod. It totally enriches the Kerbol system and it looks stunningly beautiful, particularly with EVE. So exciting to explore. I have a couple of questions though (and pardon if they've already been asked/answered) - It seems Neibos' orbit intersects Duna's at the same inclination... um collision risk? Given enough orbits they might just smack into each other or get caught in each other's SOI. - Neibos, and a couple of the other atmospheric worlds are said to have breathable atmospheres, but at ~0.06atm and 13.7K surface temperatures... that's not too breathable or possible for liquid water, are the physical parameters for them due to be updated later to more realistic values? It's interesting to see that Neibos will orbit well into the habitable butter zone of the Kerbol system and then stray outward... that would make for some harsh winters methinks.- 2,453 replies
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