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Bombarier

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Posts posted by Bombarier

  1. On 3/22/2017 at 2:15 AM, CausticTeapot said:

    So I saw that you've said you won't have an option to change the hiring system back to stock (which makes sense, finding scientists and engineers was a pain), but is there any chance  the mandatory maxed experience for sandbox and science modes will get fixed?  I quickly read through that mod's thread and it was brought up but seems like it never made it too far past that.  It's kinda messed with my running save now, every hire I had before the change has 0 exp, and everything new will be maxed out, which is just odd.  If not, I'll just roll back until I decide I like career mode again.

    @CausticTeapot I noted that as well, but in my science save with experience enabled save, when the freshly minted 5* uber-red ass's get their first deployment, they immediately turn into 0* squaddie.

    So that bit is pretty realistic 

     

  2. Hi Roverdude- Has something changed to the Astronaut Complex ?

    I've a recently started Science game woth experience enabled and can not longer recruit 0 exp crew - and instead of the stock menu, I have one that selects types, and text at the bottom of the menu tells me that I have to have 5* crew. 

    Love the mods by the way, adds some much extra game play.

     

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