Bombarier
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Posts posted by Bombarier
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Hi Roverdude- Has something changed to the Astronaut Complex ?
I've a recently started Science game woth experience enabled and can not longer recruit 0 exp crew - and instead of the stock menu, I have one that selects types, and text at the bottom of the menu tells me that I have to have 5* crew.
Love the mods by the way, adds some much extra game play.
[1.12.x] - Modular Kolonization System (MKS)
in KSP1 Mod Releases
Posted
@CausticTeapot I noted that as well, but in my science save with experience enabled save, when the freshly minted 5* uber-red ass's get their first deployment, they immediately turn into 0* squaddie.
So that bit is pretty realistic