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Bedrockbreaker

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Everything posted by Bedrockbreaker

  1. For now, yes. However, they will be planning to implement something for you to be able to add your own planets from other planet packs, as stated further up i'm pretty sure. Any semi-procedural planet work at all is right here:
  2. just a question, what would overlapping spheres of influence do? crash the game as it can't figure out which star's gravity to place you under? Constantly switch you back and forth between the influences? Something entirely different?
  3. Is there going to be some config to change how far out the stars can spawn? It would be fun to see the chaos caused by stars just a few feet away from kerbin. Or, could be an extra challenge for stars further than a couple quadrillion kilometers.
  4. I found a bug when using this mod. When I load a savegame, it starts the loading thing with the spinning planets, and sits there. I can hear the ambient sound (crickets, birds) meaning that the world should be loaded, and my blizzy toolbar is loaded fully. Some screens I can interact with, such as the remote tech settings, or the extra planetary launchpads window, or the kos thing. I can also press esc and the kerbal alarm clock will flash red which means it is correctly responding to pausing the game, but the pause window won't show, but i can still click on the buttons, but have been unsuccessful in exiting the save and have only been able to resume. I can also press alt + f12 to pull up the cheats menu, but i can't see it. I have narrowed the problem to this mod by painstakingly removing and adding mods back into my game. I can't post screenshots, because i don't know how to. I can however give the file i think are helpful in here. I will try the new 0.3 version and see if that works. Galaxy.cfg ksp.log output_log.txt EDIT: 0.3 seems to have fixed it. I have my 3 different galaxies and i can see everything.
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