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CausticTeapot

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Posts posted by CausticTeapot

  1. On 3/23/2017 at 0:21 PM, Bombarier said:

    @CausticTeapot I noted that as well, but in my science save with experience enabled save, when the freshly minted 5* uber-red ass's get their first deployment, they immediately turn into 0* squaddie.

    So that bit is pretty realistic 

     

    ... I never went further than hiring them, thanks for pointing that out.  

     

    On 3/23/2017 at 5:49 PM, TauPhraim said:

    Are you using a planet pack ? If so, a fix is coming (hopefully).

    But I don't get the problem with sandbox: you *want* kerbals to be less than 5 stars there ?

    I usually do science mode, as I'm not really a fan of the contracts/money supply, but full sandbox is boring because none of the experiments have any purpose there.  Along with that, I like having to level up my kerbals, it gives something minor back for me to do without being too tedious (IMO), and gives a bit more focus in the early stages of a save (or when gearing up for kolonys).  

  2. So I saw that you've said you won't have an option to change the hiring system back to stock (which makes sense, finding scientists and engineers was a pain), but is there any chance  the mandatory maxed experience for sandbox and science modes will get fixed?  I quickly read through that mod's thread and it was brought up but seems like it never made it too far past that.  It's kinda messed with my running save now, every hire I had before the change has 0 exp, and everything new will be maxed out, which is just odd.  If not, I'll just roll back until I decide I like career mode again.

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