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Everything posted by Destructogaming
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even though it's cold out here, there's plenty of room for a base. Regular Challenge: send any kind of base to Eeloo that can return to Kerbin if needed. Difficult Challenge: send any kind of base to Plock (OPM) that can retuern to Krbin if needed. Extra Challenge: exactly what you'd expect. impress me.
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
i want something simpler to use, basically- 41 replies
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- request
- planet packs
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(and 2 more)
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
kittopia tech is a planet editor, not just an orbit editor/deleter... and is not an external piece of software.- 41 replies
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Destructogaming replied to sdj64's topic in KSP1 Challenges & Mission ideas
i did not see anything that said you had to do it all in a single launch.. -
Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
i don't know any mods which are exactly the same to what i have described.- 41 replies
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Destructogaming replied to sdj64's topic in KSP1 Challenges & Mission ideas
i should try this, even though i'm horrible at the game. verify if this follows the rules. asteroid bases are placed around jool and each moon prior to the mission a 5-kerbal vessel is launched and sent on a direct jool encounter the vessel encounters laythe's asteroid base and refuels, then lands and launches from there. the same is repeated for all 5 moons, in the order it's supposed to. -
Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
i have thought about this idea further, if you could make an external program to edit planet orbits when the game isn't running, that would be even better. the program loads the GameData file and searches for all config and other required documents for planets to work, and then displays the full list in which you can edit orbit stats, and more.- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
1. i have checked, and it seems as if all the planet packs i have ever found and used are above that limit 2. i have also always followed that rule. 3. there could possibly be features to mods/entire mods that are unavailable in older versions- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
depends... ANYWAY i'm tired of getting notifications so i'm gonna leave until i find what i am looking for- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
well... you are correct, but just about anything is possible... so i can choose to believe that.- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
i wanted to mix and match my own planet packs for my game (which very few actually do that)- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
i understand what you meant by that, but i have had problems with galactic neighborhood and can't seem to fix them at all... sometimes, there are people who don't believe this statement- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
if you can't help me, that's absolutely fine... i'll just keep waiting until someone can- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
try and put two and two together... and also, i do actualy know how to edit kopernicus configs, i just want a more simple way to do it.- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
((ever heard of a three wheel car?)) a mod like i have described will allow people to mix and match what planets they want, combined with hyperedit or a similar tool, you could make a custom universe EDIT: anyone could make a custom universe- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
*cough* why can't you make a mod to do that ingame? (i dont mean kittopia...)- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
i only want what i asked for, a way to add/remove certain objects ingame easily, to customize planet packs- 41 replies
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Planet/Star Remover Utility
Destructogaming replied to Destructogaming's topic in KSP1 Mods Discussions
i'm looking for someone who knows ksp more than anyone to make that error impossible. (eg: someone who can recode the game itself)- 41 replies
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do you ever have that problem where your stars from your Modpacks have SOIs larger than their SMAs? (hyperedit is a cause) well i have thought of a solution... what if you could choose which celestial bodies to Completely hide, out of reach and out of view. EDIT: i have figured out a far better way to do this. it could be and external program, to edit planet orbits outside of the game (and i don't mean editing configs directly) if someone could make a mod like this, i will greatly appreciate it.
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Voyager Challenge [OUTER PLANETS MOD]
Destructogaming replied to Destructogaming's topic in KSP1 Challenges & Mission ideas
it has to be kinda similar, but kerbalised. -
here is it: my magic boulder and bread station:
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okay. so i decided to build a semicircle station around the mun, around a class D asteroid. because of a career mode mission. AND THE ASTEROID IS A MAGIC BOULDER! how do i upload screenshots?
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@maculatorooooOOOOOooooo...do i know you? anyway, this thread was a really good idea @Gaarst. it helped me find the planet and star packs i could get to fill my game up.
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Try to recreate the voyager 1 mission (or voyager 2 for experts) you must use the outer planets mod, which includes saturn (sarnus), uranus (urlum), and neptune (neidon) after you have finished a flyby of either Jool and Sarnus, or all 4 gas giants, you must get an escape velocity out of the sun. good luck!