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WUWY

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Everything posted by WUWY

  1. Kudos, excellent design. Seems like a must have for any active moon colony.
  2. the name is taken directly from the military callsign used on all top secret broadcasts. The callsign was intentionally misleading for security purposes. Due to its prevalent use, however, technicians have begun referring to it as simply CMRS.
  3. The EWOK RAPER project sought out to create a multi-purpose, fast-response vehicle designed solely for the recovery of astronauts whose ships are unable to return to Kearth on their own, due to damage, lack of fuel, or other unforseen circumstances. The current model, the mark III, has been proven effective in both munar and zero-gravity rescue situations, provided the rescuee\'s parachute module is intact. EWOK RAPER III command module recovery system
  4. sorry to hear about your loss. Ive been encountering some glitches moving my old ships into .14, but i thought i had this one fixed. Its not easy to write off now that there\'s persistence.
  5. http://youtu.be/AB3docjd3as From the makers of U GOD VII. Originally Commisioned by Wu Industries from Rock Superstar David Kerbmore of Kink Floyd for his legendary Moon Tour. Due to lack of ticket sales, the tour was cancelled and the RZA XVII is up for sale. Some notes on flying the RZA XVII: at exactly T+3:30, the secondary escape rockets burn out. throttle must be brought to zero before this happens, and decoupling must be done with the engines off. see video. alternatively, the craft can be converted to ride out the burn by jettisoning just enough to rebalance with the rockets. This can be done in the vehicle assembly building by taking the 2nd and 5th radial decouplers from stage 14, and creating a new 15th stage and putting them in it. I chose not to do this for reasons of efficiency, but it looks cool and you still get plenty of power. Assuming you havent altered it, the second stage with the 4x tri couplers will burn fine for a while, but might pull down towards the end of the fuel cycle. hitting the stage release button at this time releases the rear bottom tanks and will rebalance the ship. Do this while at zero thrust or you might lose an engine. And finally, since the Lander stage uses only vertical symmetry, i found it was extremely difficult to design one that could stay balanced throughout the fuel cycle. As a result, you have to go very easy on the thrust at the beginning and end of the fuel cycle as the fuel inside sloshes around and changes the weight distribution. This was designed so that by the middle of the cycle, it was assumed you were in the act of landing on the moon and would need precision and lots of thrust the most. To keep the most control, have SAS on at all times, and RCS when you need it. If you\'re making non time-critical manoeuvers, its better to use less thrust with just SAS on. That\'s it, I hope you like this ship. I just watched the movie REDLINE and was definitely going for a 'giant racecar' kind of look, and also seeing if i could really push the limits on using only vertical symmetry. If you can think of any improvements on the design I\'m all ears. [EDIT] I just updated to .14 and the RZA XVII was having problems on the launchpad. I tweaked it and reattached the .14 compatible file for it, labeled RZA XVIIb.craft
  6. here\'s my contribution to the medium sized lunar lander category. It\'s a pretty short rocket comparatively but you can make it work as long as you have some of stage 3 by the time you get to the moon. the song in the video is Eagle in your Mind by Boards of Canada. how to fly U GOD V engage sas and rcs and set throttle to full light up first stage ( at 17,000m turn hard to bearing 90 at an angle of 32 degrees. engage sas. when the outer rockets of stage ( burn out activate stage (7) decouplers. Let remaining stage ( rockets burn out. Realign and stabilize before activating stage (6) decouplers and stage (5) rocket. at 115,000m, kill power until at aproapsis. at aproapsis, burn into green circle until in an orbit with a periapsis of at least 100km. kill the power. locate the moon orient map view so the moon in 35 degrees to the right. wait for rocket to get on the side of the earth facing you then burn into green reticle, making frequent adjustments, until orbit path appears to go out to lunar orbit path. kill power. speed should be around 3000m/sec. wait for rocket to get out to where the moon is. if it looks like you might be early, try a sustained burn while pointed between the moon and earth. If you\'re behind, try doing a burn in the direction the moon is going to tweak your trajectorym. with any luck, you will end up hurtling towards it. by this point you should be down to the lander stage. just fly straight for anywhere on the moon and try to get your speed to about 600m/sec. It helps to land on the sunny side of the moon because you can see your shadow during landing. at 70 km alt, burn to slow yourself down to about 200 m/sec. at 20 km, realign and slow to 200 m/sec. at 10km, realign and slow to 150 m/sec. at 5km, realign and slow to 50. at 1km, slow to 25. bullshit the rest. to leave the moon, engage sas and rcs (if still available). set the throttle to full and disengage the external tanks/landing buffers.
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