Esoteric106
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Everything posted by Esoteric106
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1.3 questions
Esoteric106 replied to Esoteric106's topic in KSP1 Technical Support (PC, unmodded installs)
thank you i didnt realize i was not signed in hence not getting the options to dl -
I bought ksp through their website, how do i update to 1.3?
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Reverse gravity turn landing technique for airless bodies
Esoteric106 replied to GoSlash27's topic in KSP1 Tutorials
Thank you for this It helped me a ton -
Im a math nerd, figuring out the calculations is half the fun for me and somewhat relaxing(Music Producer&Dj) I like being able to run the numbers to see if i can make it (and sometimes try if im just out ouf the numbers....
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Im trying to stay away from mods. I want to be able to do everything manually. gives me more satisfaction that way Docking has become pretty easy to me and it seems to give alot of people fits... that video helps tremendously.. ( should have known math was involved) im going to give it a shot tonight when I am done working
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so after the minimus return with that rocket and the science return I was able to make this.... wayyy more stable thank you all for your help
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Spricigo, it was to land on minimus. I didn't have advanced tweakables on. It was successful with some wobble. I did a second trip with a remodeled lander that could reenter on return to kerbin docked to command module separate and return. I managed 750 plus science on the trip Also I figured out the oscillation it was happening after booster separation and throttle up from 3/4 I didn't throttle up and no shaking. Tomorrow I'm going to redesign with the added tech because I was happy with the lifting power of the rocket (named it the beast) it will be good for raising staton parts when I get there . That and work on accurate landings. I did manage to change landing spots beause initial point was too sloped any tips for landing accurate on non atmospheric bodies? Sorry rambled a bit there
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so i discovered that i did not have advanced tweakables enabled, i turned that on clicked on rigid attachment and was able to get this to minimus and had enough for a landing on the mun same trip it still is flexing more than i like but is in the realm of adjustability thank you again for your time and the bottom stage is a mainsail in the middle and reliants (6) around it it is very satisfying to do it all manually with no mods thank you again I seem to pretty good at the gravity turn( i think i suck but i consistently get craft to orbit with about 3000-3200dv and that seems to be pretty good On Minimus!!! of course I feel stupid right now... contract was to return the landed craft back to kerbin....
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ok thank you. From what I gather I just don't have all the required tech to make this design work as of yet
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Thank you for the patience it oscillates in a 15-20degree somewhat circle
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It doesnt have a option to attach a pic? I'm confused
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so how do i up load a pic?
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1.2.2 and I will in like 5 min
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I could really use some help building rockets that don't oscillateto the point of uncontrollability. I have the math down as well as orbital mechanics rendezvous and docking I can do manually landing I'm somewhat accurate but for the life of me I can't get a command pod and lander in orbit with out it shaking
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I'm trying to build a command pod/lander deal,and I cannot get it to uncouple in orbit the farings pop off , but the top plate stays in place even if I put a decoupler on it... thank you in advance
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Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
this is what i pulled from in game just now...LV-T45 Th(ASL)167.969kn (VAC)215.000kn Isp(ASL)250 (VAC)320 LFuel 6.166/s 02 7.536 (13.702) And LV-T30 Th (ASL)205.161kn (VAC)240.000kn Isp(ASL)265 (VAC)210 LFuel 7.105 02 8.684 (15.789) so it appears wiki is outdated..... but i am doing the math correctly so that is what is importat!! thank you again Abastro for the final push kind sir -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
What version are you using? Because I thinks the numbers may slightly be different.... you and wiki have the same answer and I'm getting slightly different numbers from in game... I'm using 1.2.2 -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
ok so yo do use ALL enginges not just a single number for a set (this applies to different engines only correct if i was to use 8 45's it would still be the same isp correct? -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
(167969+205161)/((13.271+16.220)*9.81*5)=257.947 698 482 348 Witch gives me a dv calculator of 9.81*258*ln (77.595/23.595)=3 122.658 202 490 95 I keep seeing you type 9.8 instead of 9.81 is that the difference? -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
I figured it out.. one set of numbers per engine type my isp for this would be isp of 257.941 (258) witch gives me a dv of around 3200 THANK YOU EVERYONE WHO HELPED ME -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
or is this the proper formula ((167969*4)+(205161*3)/7)/((45.979+56.196)*9.81*5)*ln(77.595.22.595)=187.047794939213 -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
ok another question....(sorry so slow) say i have a stage with 3 LV-T30 and 4 LV-T45s and 77.595/22.595Mass... the formula for this would be ((167969*4)+(205161*3)/((45.979+56.196)*9.81*5)*ln(77.595/22.595)= 672027.519? Is this correct it seems stupid high or do i just use one set of numbers for each engine ? -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
oh oh so i nee to add a multiple of 5 got you ok now that i have that down i will see if i can work out stages/rockets for multiple engines with different isps and see if i have it now Thank you again for your time -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
so the ((6.166+7.365)*49) should read (6.166+7.365)*5) ? -
Multiple engine specific impulse math
Esoteric106 replied to Esoteric106's topic in KSP1 Gameplay Questions and Tutorials
ok so if i use this formula T/(m'*g0(9.81) on say a LV-t45 single engine stage it looks like this 167969/((6.166+7.536)*9.81)=1249.61481697725... should it not be 250? the only way i can get it to equal 250 is like this 167696/((6.166+7.536)*49)=250.177 986 827 485 This works for any Engine i have so far in career i have tried it on so far T30,T45,RE-15 they all work with 49 im really confused