FuzzyMeep TWO
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You light on fire before reaching the sound barrier.
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Hard to leave isn't a problem. I was warned. I had the nuclear turbojets, which burn atmosphere so it wasn't anywhere near impossible.
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Some screenshots of Fume and Volux It is very hard to leave Fume. Things like to light on fire and break.
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Fume is showing the biomes for Laythe. Thought i would let you know You also might want to increase the visible height of the atmosphere. You hit the atmosphere at about 160,000M but the cloud layer starts at 15,000-ish
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While you're there write your observations in the crew and eva report sections of the science definition sheet (or whatever else you feel like filling out). I have filled in most of what is filled in, but can only visit so many planets at a time. It would really help. https://docs.google.com/spreadsheets/d/1KFyW00RYYT-LUMb3_mV1jNM19knurAzFA0ZnDhh4b9Y/edit#gid=542708389
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Nothing that hyperedit can't fix. Well, at least for things in orbit. As for rovers and things on the ground. Use vessel mover to spawn in a new copy of the craft. It's unfortunate, but it can be worked around.
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Figures. I just fixed the orbits of all of my previous flights... oh well. back to it.
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I have added the Gaia system and filled in some definitions. I will continue to slowly add, and encourage others to help.
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I fixed some errors in the sheet and added conditional formatting. Unfilled defs are yellow, filled are blue.
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Many users are probably scared off by the fact that they need to worry about the coding syntax. In this sheet ALL they need to do is fill in the definition. the spreadsheet takes care of the rest. I made an excel sheet prepared for all of the science defs. on one page labeled 'user edits tab' It lists all combinations, but the definition is blank. The definition column is highlighted yellow and requires input from the community. (don't edit any non highlighted cells) If you scroll right each experiment has its own columns set up.I have listed all stock experiments as well as Dmagic and some other mods i am unsure of but were included in the community science defs mod, so i added columns for those as well. 27 experiments in total. Some of the dmagic ones contain links to the dmagic page explaining the experiment and how it works in the real world. There is another page named 'compiled' which constructs the code as needed. At the top of that sheet the code is there for the individual experiments. From here you can copy the experiment definition with proper syntax for pasting into your mod. The biomes listed as "X" are in the list. ignore them, obviously. If people fill this out you can paste it into your mod, or i can copy and paste it into the files you need. It would need to be downloaded and reuploaded into an editable file. I feel like i may be missing a few planets/biomes. i can quickly edit the file if i need to add some. Some Experiments do not work in certain situations. I didn't adjust for that.
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I meant SHEETS not DOCS. sorry. Make a blank SHEETS file so i can fill it in like excel, please. this list will be useful though. The goal is to have a chart with the planet, then bilmes, then experiments all filled out, leaving one column empty for people to enter the phrase they think should appear when the experiment is run
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It was the boulderco folder. I hadn't removed it. I was just overwriting files from the previous mods
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2 things. 1. EVE clouds seem to not load. This has been happening for the past 3 versions. I have uninstalled and reinstalled both EVE and scatterer. I have kept up to date with the mod. Any idea on why this might be? What do you need from me to try to find an answer? 2. If you make a blank google docs spreadsheet and give me a list of science experiments/planets/situations i can fill out the sheet so people only have to add the science definitions you need without having to worry about the code. On another page it will assemble the code as you need it for pasting.
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