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LexxyT

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Posts posted by LexxyT

  1. 10 hours ago, Aerospacesmith said:

    Hi there,

     

    I'm having an issue with the latest version (1.22.5.4). KSP will hang indefinitely (I left it going for over 8 hours last night) while loading. The last log snippet when it hangs is as follows:

    
    [LOG 02:10:16.817] [KSPI]: PluginHelper indexed PARTUPGRADE OspreyPowerUpgrade with techRequired heavyAerodynamics
    [LOG 02:10:16.817] [KSPI]: PluginHelper indexed PARTUPGRADE BuffaloQuality1 with techRequired specializedConstruction
    [LOG 02:10:16.817] [KSPI]: PluginHelper indexed PARTUPGRADE BuffaloQuality2 with techRequired advMetalWorks
    [LOG 02:10:16.817] [KSPI]: PluginHelper indexed PARTUPGRADE BuffaloQuality3 with techRequired advMetalWorks
    [LOG 02:10:16.817] [KSPI]: PluginHelper indexed PARTUPGRADE wbiGuppy1 with techRequired fieldScience
    [LOG 02:10:16.817] [KSPI]: PluginHelper indexed PARTUPGRADE wbiGuppy1 with techRequired advScienceTech
    [EXC 02:10:16.818] ArgumentException: An element with the same key already exists in the dictionary.
    	System.Collections.Generic.Dictionary`2[System.String,PartUpgradeHandler+Upgrade].Add (System.String key, .Upgrade value)
    	FNPlugin.PluginHelper.get_PartUpgradeByName ()
    	FNPlugin.PluginHelper.UpgradeAvailable (System.String id)
    	FNPlugin.Wasteheat.FNRadiator.DetermineGenerationType ()
    	FNPlugin.Wasteheat.FNRadiator.GetInfo ()
    	PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part)
    	PartLoader+<CompileParts>c__Iterator1.MoveNext ()
    	UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

    The only change from my last successful load of KSP was updating KSPIe. Going back down to 1.22.2.4 does not produce this error and KSP loads correctly.

    I'm having the exact same issue

  2.  

    On 7/7/2019 at 9:22 PM, Dragon01 said:

    That said, it does. B9 PS gives an annoying (but harmless) error, but that's probably got more to do with the latest version of that, not KSP itself.

    @Dragon01 Is this the error you are referring to?

    On 7/21/2019 at 3:39 AM, Ryan_Coates said:

    i have this thing keep on pop up  https://gyazo.com/2a04ea9c3ebf8ded0422f28d8b29a711

    I'm getting the same here....

     

  3. Hi all,

    Sorry I didn't realise you had to treat each wheel independently. I thought once grouped they would sort themselves out. So I set them up (through trial and error) and finally got them working as good as possible. Is there an easy way to set the steering angles or is it just a case of load up the vehicle, launch it and drive around the KSC, continually fiddling with the settings until it becomes acceptable?

    Thanks all for your input.

  4. Hi all, not sure if this is a bug but I am trying to make a HUGE mun crawler and I have 5 sets of the KF large wheel at 2x scale (unevenly spaced along the side of the vehicle). Yes it's going to be big! Anyway, I have an issue when turning. All wheels turn to full lock and this causes them to bind up with the ground and makes turning near impossible. I've tried grouping all the wheels and setting them individually but still having problems. Any ideas would be greatly appreciated.... Cheers.

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