Jump to content

younata

Members
  • Posts

    49
  • Joined

  • Last visited

Reputation

4 Neutral

Profile Information

  • About me
    Rocketeer
  1. Oh, hey. There was activity here. I was only aware of this issue when Majiir submitted his pull request to me. Right, so I've accepted Majiir's pull request. The main plugin supports this now. It's also good to know what the c#-ian way of doing things is. But, yeah, you can redownload 0.2.2 at http://rachelbrindle.com/ksp/FuelTransferModule.zip. The permalink is http://rachelbrindle.com/ksp/FuelTransferModule-0.2.2.zip Sorry for the inconvenience.
  2. First of all: You're awesome. <3 Secondly. The ISA_MapGen.exe that comes with the distribution works great with wine in producing images.
  3. Thanks! I'll make a release right now to include that! 0.1.1 has this, and a temporary fix to the "sun crashes plugin" bug. download it from the same place as before.
  4. I have no idea what I would like the part to look like, I'm sure whatever you come up with will be great.
  5. The temporary solution is to keep it closed so long as you're in kerbol orbit (so long as you're orbiting the sun, just don't show calculation) I would love to have a part modeled for this!
  6. Whoo. Good to know I'm appreciated. Yeah, sure, people can put together requests for 0.2 Here's my current thoughts: - improve math (eccentric (not circular) orbits, inclination, etc.) - get the window to disappear when the game is paused. - info shown configurable. (as per your request)
  7. I figured out how to replicate the bug. (start the ship from the vehicle assembly building, not resume a flight. derp on my behalf) After cleaning up the code quite a bit, I realized that I wasn't adding any checking to make sure that the current vessel wasn't null. I did that, and it went away. I'm fairly certain that it's now stable enough to increment the minor version number to 0.1.0... so, I'm doing that.
  8. I think I have a fix. (honestly, I cannot replicate this, but it happens enough times to others that I'm just going through and trying to fix all possible causes.) I'm not going to do a release until this is fixed. You can download my current working version on github: https://github.com/younata/InterPlanetaryTravelCalculator/blob/master/KSP/Plugins/InterPlanetaryTravelCalculator.dll?raw=true If this is still not working, then I'm fairly certain it's an issue with my window_id. (seriously, there is, like, no documentation for the ksp api, I blame this for every possible error.)
  9. You are great. You just told me precisely what caused that bug. I wish all people who complained of bugs were like you AND ACTUALLY TOLD ME WHAT CAUSED IT. right, so there's a new version which removes some of the optimizations, but should be a bit more stable. Also, bug reporting guidelines: I need the following: a) a screenshot of the bug. what you did to cause it. bug reports which are just "OMG, I USED THIS, AND STUFF DISAPPEARED." will be ignored.
  10. Probably. I welcome patches, so if someone has a better way (or, if I made a stupid mistake (e.g. used a + instead of a *)), then I'll accept it.
  11. I'm aware it's not perfect. I don't know the math to make it handle more eccentric orbits. I welcome all patches. (This is part of why almost everything[0] required to build the plugin is on github, I am making **** as easy as possible for people to contribute.) There are also probably bugs in the math code. I'm still not that familiar with c#, so there are probably bugs in it. (That said, there's a small python script in the repo that is correct). (If anyone who actually knows orbital mechanics were to look at this, I'm sure the quality of the results would improve drastically) [0] I don't have monodevelop, or visual studio on there for obvious reasons. I'm also I don't have copies of the ksp specific dll's (both of these are legal reasons)
  12. Hey. guess what. that idea was correct. Why the **** is there, like, no official documentation for the sdk? Anyway, you can download the fix, and it should work. http://rachelbrindle.com/ksp/InterPlanetaryTransferCalc.zip same url as before.
  13. Works for me... ... That's surprising. It'll get fixed sometime after I install mechjeb on here. what. Ok, I have an idea for why that is. If I'm right, and I shouldn't be, then... wow. This may also solve the mechjeb confliction. Edit: I can confirm that mechjeb messes with it. I'm attempting my fix.
×
×
  • Create New...