

ShavedBanana
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KSP2 Release Notes
Everything posted by ShavedBanana
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Very true, another good idea is to present it to people, get people on YouTube who review mods for KSP and I'm sure you'll get more publicity for it
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Fair enough, the defiantly is great but if you got other projects do em, I hope they're as good as the mod
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Eh, kinda got used to his regular updates, it's a good mod, just hoping he didn't stop working on it that's all, in sure he has actual things to do other than to update this mod but at last a quick update on progress or what not would still be nice
- 268 replies
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Aye you dead?
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No problem stuff like that is easy to look over
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Awesome, the mod is coming along great so far, another suggestion, when you give the download links put all of the parts in one folder so it's not so messy when in the game data folder
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You plan on making an afterburning jet engine, a lot of the stuff you make is big and bulky so a nice jet engine that's roughly stock size like the panther would be nice
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I'm not quite sure how that works, I also haven't seen the nodes when I put them in when in career mode I'll have to look when I get home, could be a problem on my end though
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Looking good, still working on that bomb and turret?
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Could be fairly outdated to a point where you need to look at a newer one otherwise I suggest looking at your code next to a stock one and see if there are any basic issues that you're missing
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Squad doesn't really care for modders, they have been known to shut down mods before This gives details on what to name your textures for the kerbals (on page 1)
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This forum might be able to help with that, although still finding it would still be hard
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It should be as simple as just changing the textures assuming that he is roughly the same shape
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I want a 3D printed one lol, it's pretty neat
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I'd help if I could but I have extremely basic knowledge in modeling, made a really bad and basic game and modeled some basic bullets and a ship for another game that never got made for the unreal engine but were really poorly put together, currently finishing a website that I've been working on for the past few months though
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That's fancy, is it going to be compatible with all wheels like a modular type thing or just those two wheels in particular
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I'm liking the motorcycle look of those, should make a body that's compatible with them, driving a bike around on the moon would be neat
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Forgot about textures, either way the pod is still pretty good, looks nice too, excited to see everything else get put in especially the bombs
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It'll probably take a little work but if you can somehow make the small fins in the back of the pod actually have their own separate mesh and physics you can make them into their own control surface which will eliminate the need for stock fins to be used and it'll make it more convenient to not have to worry about it
- 268 replies
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The main thing I tried was fins which only stuck to the front like canrads, anything in the back hovered off awkwardly, anything in the middle also had some issues with hovering
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Haven't actually seen the current bug with the pod, i just attached some anti grav wheels to the pod and drove it around for a while and eventually noticed the bug otherwise i haven't noticed anything else, it would be nice if the pod was compatible for stock parts though, they hover off the pod which is slightly annoying and also making a separate tab in the building menu would also be nice (I had some issues trying to find all the parts).
- 268 replies
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There seems to be an issue with where the cockpit is currently placed on the BL2 Pod 1, it seems to be inverted.
- 268 replies